Monster Dossier
Kraekhaeme
Kraekhaeme is a fantasy monster entry from source EC5.
Traits
uniquecegargantuanaberrationundead
Rules & statistics
Monster Profile
Perception
38
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- lifesense
- Range
- 60
- Type
- imprecise
- Name
- scent
- Range
- 60
- Type
- imprecise
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- aklo
- necril
Skills
- Athletics
- 40
- Intimidation
- 36
Ability Mods
- Str
- 11
- Dex
- 9
- Con
- 10
- Int
- 0
- Wis
- 8
- Cha
- 7
Defenses
- Ac
- Std
- 43
- Abilities
- all-around vision
- Saving Throws
- Fort
- 39
- Ref
- 36
- Will
- 35
- Hp
- Hp
- 380
- Abilities
- fast healing 30
- negative healing
- Immunities
- blinded
- controlled
- Weaknesses
- Amount
- 20
- Name
- good
- Resistances
- Amount
- 20
- Name
- acid
- Amount
- 20
- Name
- cold
- Amount
- 15
- Name
- physical
Speed
- Walk
- 40
- Burrow
- 40
- Climb
- 25
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 38
- Traits
- magical
- reach
- Effects
- Grab
- Damage
- 5d10+21 piercing plus Grab
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 42
- Entry
- 7
- Spells
- Name
- hallucinatory terrain
- 8
- Spells
- Name
- disappearance
- Amount
- at will
- Notes
- self only
- Name
- hallucination
- 9
- Spells
- Name
- overwhelming presence
Abilities
- Mid
- Traits
- aura
- necromancy
- occult
- Entries
- 60 feet, 45. A creature entering or starting its turn in the aura that fails at a Fortitude save becomes doomed|CRB|doomed 1 and drained|CRB|drained 1. If the target was already doomed or drained, the values of these conditions increase by 1, to a maximum of doomed|CRB|doomed 3 and drained|CRB|drained 3. A creature that dies while doomed|CRB|doomed 3 and drained|CRB|drained 3 in this way disintegrates into black sand.
- Name
- Aura of Annihilation
- Traits
- necromancy
- occult
- Entries
- Unlike most undead, Kraekhaeme isn't destroyed at 0 HP. Kraekhaeme's fast healing continues to function normally, though on any round it begins its turn at 0 HP, it is enfeebled|CRB|enfeebled 4 and slowed|CRB|slowed 1 until the start of its next turn. While Kraekhaeme is at 0 HP, it can be killed permanently only by simultaneously exposing it to direct sunlight (or a 10th-level sunburst spell) and casting a miracle or wish spell (or similar magic) directed at destroying it.
- Name
- Unkillable
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 3d10+17 piercing.
- Name
- Constrict
- Entries
- A creature that begins its turn inside Kraekhaeme takes 10d6 negative damage. Kraekhaeme gains temporary HP for 1 minute equal to half the damage dealt.
- Name
- Eat Away
- Activity
- Number
- 2
- Unit
- action
- Entries
- 43, 10d6 negative, Escape 43, Rupture 45.
- Name
- Engulf
- Activity
- Number
- 2
- Unit
- action
- Entries
- Kraekhaeme deals 8d8 piercing damage to each creature in a 10-foot emanation (43 basic Reflex save) and can also attempt to Grab any creatures who critically fail their save as a free action.
- Kraekhaeme is then flat-footed until the start of its next turn.
- Name
- Tentacular Burst
Background
Lore
No lore provided.