Monster Dossier

Kraekhaeme

Kraekhaeme is a fantasy monster entry from source EC5.

Level 21

Traits

uniquecegargantuanaberrationundead

Rules & statistics

Monster Profile

Perception

38

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    lifesense
    Range
    60
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Languages

Languages
  • aklo
  • necril

Skills

Athletics
40
Intimidation
36

Ability Mods

Str
11
Dex
9
Con
10
Int
0
Wis
8
Cha
7

Defenses

Ac
Std
43
Abilities
all-around vision
Saving Throws
Fort
39
Ref
36
Will
35
Hp
  • Hp
    380
    Abilities
    • fast healing 30
    • negative healing
Immunities
  • blinded
  • controlled
Weaknesses
  • Amount
    20
    Name
    good
Resistances
  • Amount
    20
    Name
    acid
  • Amount
    20
    Name
    cold
  • Amount
    15
    Name
    physical

Speed

Walk
40
Burrow
40
Climb
25

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    38
    Traits
    • magical
    • reach
    Effects
    • Grab
    Damage
    5d10+21 piercing plus Grab
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    42
    Entry
    7
    Spells
    • Name
      hallucinatory terrain
    8
    Spells
    • Name
      disappearance
      Amount
      at will
      Notes
      • self only
    • Name
      hallucination
    9
    Spells
    • Name
      overwhelming presence

Abilities

Mid
  • Traits
    • aura
    • necromancy
    • occult
    Entries
    • 60 feet, 45. A creature entering or starting its turn in the aura that fails at a Fortitude save becomes doomed|CRB|doomed 1 and drained|CRB|drained 1. If the target was already doomed or drained, the values of these conditions increase by 1, to a maximum of doomed|CRB|doomed 3 and drained|CRB|drained 3. A creature that dies while doomed|CRB|doomed 3 and drained|CRB|drained 3 in this way disintegrates into black sand.
    Name
    Aura of Annihilation
  • Traits
    • necromancy
    • occult
    Entries
    • Unlike most undead, Kraekhaeme isn't destroyed at 0 HP. Kraekhaeme's fast healing continues to function normally, though on any round it begins its turn at 0 HP, it is enfeebled|CRB|enfeebled 4 and slowed|CRB|slowed 1 until the start of its next turn. While Kraekhaeme is at 0 HP, it can be killed permanently only by simultaneously exposing it to direct sunlight (or a 10th-level sunburst spell) and casting a miracle or wish spell (or similar magic) directed at destroying it.
    Name
    Unkillable
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 3d10+17 piercing.
    Name
    Constrict
  • Entries
    • A creature that begins its turn inside Kraekhaeme takes 10d6 negative damage. Kraekhaeme gains temporary HP for 1 minute equal to half the damage dealt.
    Name
    Eat Away
  • Activity
    Number
    2
    Unit
    action
    Entries
    • 43, 10d6 negative, Escape 43, Rupture 45.
    Name
    Engulf
  • Activity
    Number
    2
    Unit
    action
    Entries
    • Kraekhaeme deals 8d8 piercing damage to each creature in a 10-foot emanation (43 basic Reflex save) and can also attempt to Grab any creatures who critically fail their save as a free action.
    • Kraekhaeme is then flat-footed until the start of its next turn.
    Name
    Tentacular Burst

Background

Lore

No lore provided.