Monster Dossier
Kongamato
Kongamato is a fantasy monster entry from source B3.
Traits
uncommonnlargedragon
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
Languages
- Languages
- draconic
Skills
- Acrobatics
- 22
- Athletics
- 24
- Intimidation
- 20
- Stealth
- 20
- Survival
- 19
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 5
- Int
- -1
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 22
- Ref
- 20
- Will
- 19
- Hp
- Hp
- 190
- Immunities
- paralyzed
- sleep
Speed
- Walk
- 30
- Fly
- 130
- Swim
- 30
Attacks
- Range
- Melee
- Name
- beak
- Attack
- 24
- Traits
- magical
- reach
- Effects
- boat breaker
- Grab
- Damage
- 2d12+13 piercing plus boat breaker and Grab
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 24
- Traits
- agile
- reach
- Damage
- 2d8+13 slashing
- Types
- slashing
- Range
- Melee
- Name
- wing
- Attack
- 22
- Traits
- agile
- reach
- Damage
- 2d10+11 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- tail
- Attack
- 22
- Traits
- agile
- reach
- Damage
- 2d8+11 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tail only.
- Name
- Attack of Opportunity
- Bot
- Entries
- A kongamato's beak is supernaturally hard. Their beak Strike||Strikes ignore half the Hardness of any object they hit.
- Name
- Boat Breaker
- Activity
- Number
- 2
- Unit
- action
- Entries
- The kongamato Flies up to their fly Speed and makes two wing Strike||Strikes at any point during that movement. Each Strike must target a different creature.
- Name
- Flying Strafe
- Activity
- Number
- 2
- Unit
- action
- Entries
- The kongamato Flies while emitting a terrifying screech.
- Each creature the kongamato flies over must succeed at a 30 Will save or become frightened 1 (frightened 2 on a critical failure)
- After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.
- Name
- Wailing Dive
Background
Lore
No lore provided.