Monster Dossier

Kongamato

Kongamato is a fantasy monster entry from source B3.

Level 11

Traits

uncommonnlargedragon

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • draconic

Skills

Acrobatics
22
Athletics
24
Intimidation
20
Stealth
20
Survival
19

Ability Mods

Str
7
Dex
3
Con
5
Int
-1
Wis
2
Cha
3

Defenses

Ac
30
Saving Throws
Fort
22
Ref
20
Will
19
Hp
  • Hp
    190
Immunities
  • paralyzed
  • sleep

Speed

Walk
30
Fly
130
Swim
30

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    24
    Traits
    • magical
    • reach
    Effects
    • boat breaker
    • Grab
    Damage
    2d12+13 piercing plus boat breaker and Grab
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    24
    Traits
    • agile
    • reach
    Damage
    2d8+13 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    wing
    Attack
    22
    Traits
    • agile
    • reach
    Damage
    2d10+11 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    tail
    Attack
    22
    Traits
    • agile
    • reach
    Damage
    2d8+11 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Entries
    • A kongamato's beak is supernaturally hard. Their beak Strike||Strikes ignore half the Hardness of any object they hit.
    Name
    Boat Breaker
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The kongamato Flies up to their fly Speed and makes two wing Strike||Strikes at any point during that movement. Each Strike must target a different creature.
    Name
    Flying Strafe
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The kongamato Flies while emitting a terrifying screech.
    • Each creature the kongamato flies over must succeed at a 30 Will save or become frightened 1 (frightened 2 on a critical failure)
    • After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.
    Name
    Wailing Dive

Background

Lore

No lore provided.