Monster Dossier

Kodama

Kodama is a fantasy monster entry from source B3.

Level 5

Traits

ngsmallkamispirit

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • common
Abilities
  • speak with plants
  • telepathy 50 feet

Skills

Acrobatics
11
Athletics
11
Nature
14
Stealth
13
Survival
14

Ability Mods

Str
2
Dex
4
Con
5
Int
0
Wis
5
Cha
4

Items

  • spiritual rope

Defenses

Ac
Std
21
Abilities
22 against evil creatures
Saving Throws
Fort
12
Ref
11
Will
14
Hp
  • Hp
    95
Weaknesses
  • Amount
    5
    Name
    cold iron
Resistances
  • Amount
    5
    Name
    evil

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    13
    Traits
    • agile
    • finesse
    Damage
    2d6+4 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    23
    Entry
    0
    Level
    3
    Spells
    • Name
      ghost sound
    2
    Spells
    • Name
      tree shape
    5
    Spells
    • Name
      tree stride
    Constant
    4
    Spells
    • Name
      speak with plants

Abilities

Top
  • Entries
    • Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
    • A kodama's ward is a specific tree.
    Name
    Ward
    Traits
    • abjuration
    • divine
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • visual
    Entries
    • 30 feet. When a creature ends its turn in the aura, it must attempt a 23 Will save.
    • The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is fascinated. This condition ends if the creature ends its turn outside the aura.
      Critical Failure
      As failure, plus the creature is slowed 1 as long as it remains fascinated.
    Name
    Distracting Gaze
Bot
  • Traits
    • abjuration
    • divine
    Entries
    • The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.
    • A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest.
    Name
    Spiritual Rope

Background

Lore

No lore provided.