Monster Dossier

Kishi

Kishi is a fantasy monster entry from source B3.

Level 8

Traits

nemediumfey

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • sylvan

Skills

Athletics
18
Deception
20
Diplomacy
19
Society
15
Stealth
18

Ability Mods

Str
6
Dex
4
Con
1
Int
1
Wis
2
Cha
5

Defenses

Ac
25
Saving Throws
Fort
13
Ref
18
Will
17
Hp
  • Hp
    138
Weaknesses
  • Amount
    10
    Name
    cold iron
Resistances
  • Amount
    10
    Name
    piercing

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    20
    Effects
    • Grab
    Damage
    2d10+9 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    20
    Traits
    • agile
    Damage
    2d8+9 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    27
    Entry
    1
    Spells
    • Name
      charm
      Amount
      at will

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d10+9 piercing, 26 (grabbed by jaws only)
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    free
    Entries
    • The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing.
    Name
    Head Spin
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The kishi Stride||Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
    Name
    Sudden Charge
  • Entries
    • A creature grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 flat check to provide verbal components for spells, doing so in a choked whisper.
    Name
    Vicelike Jaws

Background

Lore

No lore provided.