Monster Dossier
Kishi
Kishi is a fantasy monster entry from source B3.
Traits
nemediumfey
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- low-light vision
Languages
- Languages
- common
- sylvan
Skills
- Athletics
- 18
- Deception
- 20
- Diplomacy
- 19
- Society
- 15
- Stealth
- 18
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 1
- Int
- 1
- Wis
- 2
- Cha
- 5
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 13
- Ref
- 18
- Will
- 17
- Hp
- Hp
- 138
- Weaknesses
- Amount
- 10
- Name
- cold iron
- Resistances
- Amount
- 10
- Name
- piercing
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 20
- Effects
- Grab
- Damage
- 2d10+9 piercing plus Grab
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 20
- Traits
- agile
- Damage
- 2d8+9 slashing
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 27
- Entry
- 1
- Spells
- Name
- charm
- Amount
- at will
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d10+9 piercing, 26 (grabbed by jaws only)
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- free
- Entries
- The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing.
- Name
- Head Spin
- Activity
- Number
- 2
- Unit
- action
- Entries
- The kishi Stride||Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
- Name
- Sudden Charge
- Entries
- A creature grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 flat check to provide verbal components for spells, doing so in a choked whisper.
- Name
- Vicelike Jaws
Background
Lore
No lore provided.