Monster Dossier
Kirin
Kirin is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- auran
- celestial
- common
- draconic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 17
- Diplomacy
- 19
- Nature
- 15
- Religion
- 15
- Stealth
- 17
Ability Mods
- Str
- 5
- Dex
- 6
- Con
- 2
- Int
- 2
- Wis
- 4
- Cha
- 6
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 13
- Ref
- 17
- Will
- 15
- Hp
- Hp
- 115
- Immunities
- fire
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- hoof
- Attack
- 18
- Traits
- magical
- Damage
- 2d10+8 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- horn
- Attack
- 18
- Traits
- agile
- magical
- Damage
- 2d8+8 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 25
- Entry
- 0
- Level
- 4
- Spells
- Name
- light
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- 3
- Spells
- Name
- calm emotions
- Amount
- at will
- Name
- heal
- Amount
- 2
- Name
- gust of wind
- Amount
- 3
- Constant
- 4
- Spells
- Name
- air walk
- Notes
- self only
Abilities
- Mid
- Traits
- abjuration
- aura
- divine
- emotion
- mental
- Entries
- 60 feet.
- Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a 22 Will save; on a failure, the hostile action is disrupted.
- If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.
- A kirin can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
- Name
- Peaceful Aura
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The kirin is targeted with a ranged Strike
- Entries
- The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.
- Name
- Deflecting Gale
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- fire
- Entries
- The kirin breathes fire in a 30-foot cone, dealing 8d6 fire damage (25 basic Reflex save). The kirin can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin Stride||Strides and makes a horn Strike. If this Strike hits, it deals an additional 1d8 damage, and the target is knocked prone.
- Name
- Rearing Thrust
Background
Lore
No lore provided.