Monster Dossier

Kirin

Kirin is a fantasy monster entry from source B3.

Level 7

Traits

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Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60

Languages

Languages
  • auran
  • celestial
  • common
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
17
Diplomacy
19
Nature
15
Religion
15
Stealth
17

Ability Mods

Str
5
Dex
6
Con
2
Int
2
Wis
4
Cha
6

Defenses

Ac
25
Saving Throws
Fort
13
Ref
17
Will
15
Hp
  • Hp
    115
Immunities
  • fire

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    hoof
    Attack
    18
    Traits
    • magical
    Damage
    2d10+8 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    horn
    Attack
    18
    Traits
    • agile
    • magical
    Damage
    2d8+8 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    25
    Entry
    0
    Level
    4
    Spells
    • Name
      light
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
    3
    Spells
    • Name
      calm emotions
      Amount
      at will
    • Name
      heal
      Amount
      2
    • Name
      gust of wind
      Amount
      3
    Constant
    4
    Spells
    • Name
      air walk
      Notes
      • self only

Abilities

Mid
  • Traits
    • abjuration
    • aura
    • divine
    • emotion
    • mental
    Entries
    • 60 feet.
    • Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a 22 Will save; on a failure, the hostile action is disrupted.
    • If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.
    • A kirin can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
    Name
    Peaceful Aura
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The kirin is targeted with a ranged Strike
    Entries
    • The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.
    Name
    Deflecting Gale
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    • fire
    Entries
    • The kirin breathes fire in a 30-foot cone, dealing 8d6 fire damage (25 basic Reflex save). The kirin can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin Stride||Strides and makes a horn Strike. If this Strike hits, it deals an additional 1d8 damage, and the target is knocked prone.
    Name
    Rearing Thrust

Background

Lore

No lore provided.