Monster Dossier
King of Neigeivon Zouzesheir
Male worm that walks sorcerer (Bestiary 2 296)
Traits
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Rules & statistics
Monster Profile
Perception
32
Senses
- Name
- darkvision
- Name
- tremorsense
- Range
- Unit
- feet
- Number
- 30
- Type
- precise
Languages
- Languages
- abyssal
- akitonian
- aklo
- common
- infernal
Skills
- Acrobatics
- 36
- Arcana
- 34
- Crafting
- 34
- Deception
- 38
- Intimidation
- 38
- Occultism
- 34
- Society
- 32
- Stealth
- 36
Ability Mods
- Str
- 5
- Dex
- 9
- Con
- 6
- Int
- 5
- Wis
- 5
- Cha
- 9
Items
- wand of manifold missiles (7th)
Defenses
- Ac
- N/A
- Saving Throws
- Fort
- 31
- Ref
- 36
- Will
- 32
- Hp
- Hp
- 300
- Immunities
- disease
- paralyzed
- poison
- precision
- swarm mind
- unconscious
- Weaknesses
- Name
- area damage
- Amount
- 15
- Name
- splash damage
- Amount
- 15
- Resistances
- Name
- physical
- Amount
- 15
Speed
- Walk
- 30
- Climb
- 20
Attacks
- Range
- Melee
- Traits
- reach
- Name
- tendril
- Attack
- 34
- Damage
- 4d10+15 persistent damage||persistent piercing damage plus swarming bites
Spellcasting
- Tradition
- occult
- Type
- Spontaneous
- DC
- 44
- Attack
- 34
- Entry
- 0
- Level
- 10
- Spells
- Name
- daze
- Name
- detect magic
- Name
- light
- Name
- mage hand
- Name
- shield
- 1
- Slots
- 4
- Spells
- Name
- charm
- Name
- illusory disguise
- Name
- mindlink
- Name
- ray of enfeeblement
- 2
- Slots
- 4
- Spells
- Name
- comprehend language
- Name
- illusory creature
- Name
- mirror image
- Name
- undetectable alignment
- 3
- Slots
- 4
- Spells
- Name
- dream message
- Name
- haste
- Name
- hypercognition
- Name
- slow
- 4
- Slots
- 4
- Spells
- Name
- dimension door
- Name
- modify memory
- Name
- suggestion
- Name
- veil
- 5
- Slots
- 4
- Spells
- Name
- black tentacles
- Name
- mind probe
- Name
- phantom pain
- Name
- subconscious suggestion
- 6
- Slots
- 4
- Spells
- Name
- dominate
- Name
- paranoia
- Name
- slow
- Name
- teleport
- 7
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- phantasmal killer
- Name
- visions of danger
- Notes
- biting ants only
- Name
- warp mind
- 8
- Slots
- 4
- Spells
- Name
- disappearance
- Name
- dispel magic
- Name
- maze
- Name
- mind blank
- Name
- prismatic wall
- 9
- Slots
- 3
- Spells
- Name
- foresight
- Name
- wail of the banshee
- Name
- weird
- 10
- Slots
- 2
- Spells
- Name
- time stop
- Name
- visions of danger
- Notes
- biting ants only
Abilities
- Mid
- Name
- Counterspell
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature Casts a Spell the King of Neigeivon Zouzesheir knows
- Entries
- The King of Neigeivon Zouzesheir expends a spell slot to counter the triggering creature's casting. The King of Neigeivon Zouzesheir loses his spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.
- Name
- Discorporate When the King of Biting
- Entries
- Ants is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Neigeivon Zouzesheir will eventually reform using a process that typically takes 1d10 days.
- Applying area damage immediately after the King of Neigeivon Zouzesheir is killed prevents his return.
- Bot
- Name
- Squirming Embrace
- Activity
- Number
- 1
- Unit
- action
- Entries
- The King of
- Name
- Biting Ants
- Entries
- Strides to a creature, ends h i s movement sharing a space with it, and deals 3d8 piercing damage and 3d8 poison damage to it (39 basic Reflex save). A creature that fails this save also takes 2d8 persistent damage||persistent piercing damage.
- Name
- Swarm Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The King of Neigeivon Zouzesheir collapses into a shapeless swarm of ants. He drops all held, worn, and carried items. While discorporated, The
- Name
- King of Biting
- Entries
- Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze.
- He can use the same action to coalesce back into his normal form.
- Name
- Swarming Bites
- Entries
- While a creature is taking persistent damage||persistent piercing damage from the King of Neigeivon Zouzesheir's tendril
- Name
- Strike or Squirming
- Entries
- Embrace, or while within a visions of danger area that it has not disbelieved, it is also clumsy||clumsy 1. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.
Background
Lore
No lore provided.