Monster Dossier

King of Neigeivon Zouzesheir

Male worm that walks sorcerer (Bestiary 2 296)

Level 19

Traits

uniquelemediumaberrationswarm

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision
  • Name
    tremorsense
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Languages

Languages
  • abyssal
  • akitonian
  • aklo
  • common
  • infernal

Skills

Acrobatics
36
Arcana
34
Crafting
34
Deception
38
Intimidation
38
Occultism
34
Society
32
Stealth
36

Ability Mods

Str
5
Dex
9
Con
6
Int
5
Wis
5
Cha
9

Items

  • wand of manifold missiles (7th)

Defenses

Ac
N/A
Saving Throws
Fort
31
Ref
36
Will
32
Hp
  • Hp
    300
Immunities
  • disease
  • paralyzed
  • poison
  • precision
  • swarm mind
  • unconscious
Weaknesses
  • Name
    area damage
    Amount
    15
  • Name
    splash damage
    Amount
    15
Resistances
  • Name
    physical
    Amount
    15

Speed

Walk
30
Climb
20

Attacks

  • Range
    Melee
    Traits
    • reach
    Name
    tendril
    Attack
    34
    Damage
    4d10+15 persistent damage||persistent piercing damage plus swarming bites

Spellcasting

  • Tradition
    occult
    Type
    Spontaneous
    DC
    44
    Attack
    34
    Entry
    0
    Level
    10
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      light
    • Name
      mage hand
    • Name
      shield
    1
    Slots
    4
    Spells
    • Name
      charm
    • Name
      illusory disguise
    • Name
      mindlink
    • Name
      ray of enfeeblement
    2
    Slots
    4
    Spells
    • Name
      comprehend language
    • Name
      illusory creature
    • Name
      mirror image
    • Name
      undetectable alignment
    3
    Slots
    4
    Spells
    • Name
      dream message
    • Name
      haste
    • Name
      hypercognition
    • Name
      slow
    4
    Slots
    4
    Spells
    • Name
      dimension door
    • Name
      modify memory
    • Name
      suggestion
    • Name
      veil
    5
    Slots
    4
    Spells
    • Name
      black tentacles
    • Name
      mind probe
    • Name
      phantom pain
    • Name
      subconscious suggestion
    6
    Slots
    4
    Spells
    • Name
      dominate
    • Name
      paranoia
    • Name
      slow
    • Name
      teleport
    7
    Slots
    4
    Spells
    • Name
      dispel magic
    • Name
      phantasmal killer
    • Name
      visions of danger
      Notes
      • biting ants only
    • Name
      warp mind
    8
    Slots
    4
    Spells
    • Name
      disappearance
    • Name
      dispel magic
    • Name
      maze
    • Name
      mind blank
    • Name
      prismatic wall
    9
    Slots
    3
    Spells
    • Name
      foresight
    • Name
      wail of the banshee
    • Name
      weird
    10
    Slots
    2
    Spells
    • Name
      time stop
    • Name
      visions of danger
      Notes
      • biting ants only

Abilities

Mid
  • Name
    Counterspell
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature Casts a Spell the King of Neigeivon Zouzesheir knows
    Entries
    • The King of Neigeivon Zouzesheir expends a spell slot to counter the triggering creature's casting. The King of Neigeivon Zouzesheir loses his spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.
  • Name
    Discorporate When the King of Biting
    Entries
    • Ants is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Neigeivon Zouzesheir will eventually reform using a process that typically takes 1d10 days.
    • Applying area damage immediately after the King of Neigeivon Zouzesheir is killed prevents his return.
Bot
  • Name
    Squirming Embrace
    Activity
    Number
    1
    Unit
    action
    Entries
    • The King of
  • Name
    Biting Ants
    Entries
    • Strides to a creature, ends h i s movement sharing a space with it, and deals 3d8 piercing damage and 3d8 poison damage to it (39 basic Reflex save). A creature that fails this save also takes 2d8 persistent damage||persistent piercing damage.
  • Name
    Swarm Shape
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The King of Neigeivon Zouzesheir collapses into a shapeless swarm of ants. He drops all held, worn, and carried items. While discorporated, The
  • Name
    King of Biting
    Entries
    • Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze.
    • He can use the same action to coalesce back into his normal form.
  • Name
    Swarming Bites
    Entries
    • While a creature is taking persistent damage||persistent piercing damage from the King of Neigeivon Zouzesheir's tendril
  • Name
    Strike or Squirming
    Entries
    • Embrace, or while within a visions of danger area that it has not disbelieved, it is also clumsy||clumsy 1. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

Background

Lore

No lore provided.