Monster Dossier
Kimenhul
Kimenhul is a fantasy monster entry from source B3.
Traits
nehugefiendsahkil
Rules & statistics
Monster Profile
Perception
35
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
- Abilities
- telepathy
Skills
- Acrobatics
- 36
- Arcana
- 33
- Athletics
- 38
- Deception
- 38
- Occultism
- 33
- Religion
- 35
- Stealth
- 36
Ability Mods
- Str
- 10
- Dex
- 8
- Con
- 9
- Int
- 5
- Wis
- 7
- Cha
- 7
Defenses
- Ac
- Std
- 45
- Abilities
- all-around vision
- Saving Throws
- Fort
- 33
- Ref
- 32
- Will
- 35
- Hp
- Hp
- 425
- Immunities
- death effects
- fear
- Weaknesses
- Amount
- 20
- Name
- good
Speed
- Walk
- 45
- Climb
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 38
- Traits
- magical
- reach
- Damage
- 4d12+18 piercing plus 3d6 evil
- Types
- evil
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 38
- Traits
- agile
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d8+18 slashing plus 3d6 evil and Improved Grab
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 42
- Entry
- 0
- Level
- 10
- Spells
- Name
- detect magic
- 9
- Spells
- Name
- confusion
- Name
- dispel magic
- Amount
- at will
- Name
- fear
- Amount
- at will
- Name
- mask of terror
- Amount
- at will
- Name
- phantasmal calamity
- Name
- suggestion
- Amount
- at will
- Name
- warp mind
- Name
- weird
- Constant
- 9
- Spells
- Name
- mind blank
- Name
- true seeing
Abilities
- Top
- Entries
- A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- Name
- Easy to Call
- Mid
- Entries
- The kimenhul regains 30 Hit Points at the start of its turn as long as any frightened creature is within 100 feet of it.
- Name
- Feed on Fear
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- If the triggering creature is subject to an effect with the fear trait, the kimenhul can make two claw Strike||Strikes against the creature instead of one Strike.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
- Entries
- The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a 42 Will save. They are then temporarily immune for 10 minutes.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target becomes frightened 3.
- Failure
- The target becomes frightened 3 and is fleeing as long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish.
- Critical Failure
- As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.
- Name
- Eternal Fear
- Activity
- Number
- 2
- Unit
- action
- Entries
- The kimenhul makes one jaws Strike and two claw Strike||Strikes against a single target, in any order. The target becomes frightened with a condition value equal to the number of Strike||Strikes that hit it, to a maximum of frightened 3 if all three Strike||Strikes hit.
- Name
- Frightening Flurry
- Activity
- Number
- 1
- Unit
- action
- Traits
- claw
- Entries
- (page 306)
- Name
- Rend
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
- Name
- Skip Between
- Traits
- conjuration
- divine
- teleportation
- Entries
- When using Skip Between, the kimenhul can bring along any creatures it has grabbed.
- Name
- Snatch Between
- Entries
- Any creature affected by any of a kimenhul's mental spells or abilities becomes stupefied 3 for the duration of that effect and for 1d4 rounds thereafter.
- Name
- Unsettled Mind
Background
Lore
No lore provided.