Monster Dossier

Kimenhul

Kimenhul is a fantasy monster entry from source B3.

Level 20

Traits

nehugefiendsahkil

Rules & statistics

Monster Profile

Perception

35

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy

Skills

Acrobatics
36
Arcana
33
Athletics
38
Deception
38
Occultism
33
Religion
35
Stealth
36

Ability Mods

Str
10
Dex
8
Con
9
Int
5
Wis
7
Cha
7

Defenses

Ac
Std
45
Abilities
all-around vision
Saving Throws
Fort
33
Ref
32
Will
35
Hp
  • Hp
    425
Immunities
  • death effects
  • fear
Weaknesses
  • Amount
    20
    Name
    good

Speed

Walk
45
Climb
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    38
    Traits
    • magical
    • reach
    Damage
    4d12+18 piercing plus 3d6 evil
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    38
    Traits
    • agile
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d8+18 slashing plus 3d6 evil and Improved Grab
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    42
    Entry
    0
    Level
    10
    Spells
    • Name
      detect magic
    9
    Spells
    • Name
      confusion
    • Name
      dispel magic
      Amount
      at will
    • Name
      fear
      Amount
      at will
    • Name
      mask of terror
      Amount
      at will
    • Name
      phantasmal calamity
    • Name
      suggestion
      Amount
      at will
    • Name
      warp mind
    • Name
      weird
    Constant
    9
    Spells
    • Name
      mind blank
    • Name
      true seeing

Abilities

Top
  • Entries
    • A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
    Name
    Easy to Call
Mid
  • Entries
    • The kimenhul regains 30 Hit Points at the start of its turn as long as any frightened creature is within 100 feet of it.
    Name
    Feed on Fear
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • If the triggering creature is subject to an effect with the fear trait, the kimenhul can make two claw Strike||Strikes against the creature instead of one Strike.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • emotion
    • enchantment
    • fear
    • incapacitation
    • mental
    Entries
    • The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a 42 Will save. They are then temporarily immune for 10 minutes.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target becomes frightened 3.
      Failure
      The target becomes frightened 3 and is fleeing as long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish.
      Critical Failure
      As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.
    Name
    Eternal Fear
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The kimenhul makes one jaws Strike and two claw Strike||Strikes against a single target, in any order. The target becomes frightened with a condition value equal to the number of Strike||Strikes that hit it, to a maximum of frightened 3 if all three Strike||Strikes hit.
    Name
    Frightening Flurry
  • Activity
    Number
    1
    Unit
    action
    Traits
    • claw
    Entries
    • (page 306)
    Name
    Rend
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
    Name
    Skip Between
    Traits
    • conjuration
    • divine
    • teleportation
  • Entries
    • When using Skip Between, the kimenhul can bring along any creatures it has grabbed.
    Name
    Snatch Between
  • Entries
    • Any creature affected by any of a kimenhul's mental spells or abilities becomes stupefied 3 for the duration of that effect and for 1d4 rounds thereafter.
    Name
    Unsettled Mind

Background

Lore

No lore provided.