Monster Dossier

Kheivid

Kheivid is a fantasy monster entry from source AoE5.

Level 15

Traits

uniquenelargeaberration

Rules & statistics

Monster Profile

Perception

29

Senses

  • Name
    darkvision
  • Name
    light blindness

Languages

Languages
  • aklo
  • common
Abilities
  • telepathy 100 feet

Skills

Arcana
30
Crafting
30
Medicine
25
Nature
25
Occultism
30
Society
28
Thievery
25
Bardic lore
28

Ability Mods

Str
4
Dex
6
Con
4
Int
9
Wis
6
Cha
4

Items

  • robe of eyes

Defenses

Ac
Std
36
Abilities
all-around vision
Saving Throws
Fort
23
Ref
25
Will
29
Hp
  • Hp
    275
Immunities
  • confusion

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    27
    Traits
    • agile
    • finesse
    • magical
    • reach
    Effects
    • scatterbrain palm
    Damage
    3d10+10 bludgeoning plus scatterbrain palm
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    40
    Attack
    32
    Entry
    0
    Level
    8
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      read aura
    4
    Spells
    • Name
      air walk
      Amount
      at will
    • Name
      hypercognition
      Amount
      at will
    • Name
      zone of truth
      Amount
      at will
    7
    Spells
    • Name
      dispel magic
      Amount
      2
    • Name
      mindlink
      Amount
      at will
    8
    Spells
    • Name
      charm
      Amount
      2
    • Name
      disappearance
    • Name
      mind blank

Abilities

Top
  • Name
    Light Blindness
  • Entries
    • Master Kheivid retains a vast amount of knowledge.
    • She can use her Lore||Bardic Lore skill to Recall Knowledge on any topic, and she knows any languages common to an area she has spent a day or more in.
    • Items robe of eyes.
    Name
    Lore
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • divination
    • occult
    Frequency
    Unit
    day
    Number
    1
    Entries
    • Up to six of Kheivid's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Kheivid can see through all of her eye probes. She can move the probes all in separate directions using a single action. Kheivid can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. Kheivid can deliver touch spells through her eye probes and can make melee spell attacks through them. In addition, she can Steal Memories through an eye probe using a single action by touching the target with the eye.
    Name
    Eye Probe
  • Activity
    Number
    3
    Unit
    action
    Traits
    • emotion
    • mental
    • necromancy
    • occult
    Entries
    • Kheivid reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a 40 Will saving throw or become stupefied|CRB|stupefied 2 and have some of its memories stolen. When Kheivid steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature.
    Name
    Steal Memories
  • Traits
    • divination
    • enchantment
    • incapacitation
    • mental
    • occult
    Entries
    • A creature hit by Kheivid's fist Strike must attempt a 36 Will save. The creature is then temporarily immune until the start of its next turn.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is stunned|CRB|stunned 1.
      Failure
      The creature is stunned|CRB|stunned 2.
      Critical Failure
      The creature is stunned|CRB|stunned 3, and the hyakume can use Steal Memories on the target as part of this action.
    Name
    Scatterbrain Palm

Background

Lore

No lore provided.