Monster Dossier
Kheivaelul Devil
A Putrid Nightmare Bearing a resemblance to the flayed nuckelavee|B2 that lurks in stagnant swamps, the Kheivaelul Devil distinguishes herself by being able...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- lifesense
- Range
- 30
- Type
- imprecise
- Name
- wavesense
- Range
- 30
- Name
- see invisibility
Languages
- Languages
- common
- aklo
- aquan
- butreidrind
Skills
- Athletics
- 18
- Deception
- 18
- Intimidation
- 18
- Occultism
- 20
- Stealth
- 16
Ability Mods
- Str
- 4
- Dex
- 4
- Con
- 3
- Int
- 6
- Wis
- 5
- Cha
- 5
Items
- Devil's Trident|LOMM
- skinned cloak
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 16
- Ref
- 19
- Will
- 20
- Hp
- Hp
- 180
- Weaknesses
- Name
- cold iron
- Amount
- 10
- Resistances
- Name
- fire
- Amount
- 5
Speed
- Walk
- 30
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 21
- Damage
- 2d12+7 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 21
- Traits
- agile
- Effects
- Grab
- Damage
- 2d8+7 slashing plus Grab
- Types
- slashing
- Range
- Melee
- Name
- Devil's Trident|LOMM
- Attack
- 21
- Effects
- Sewer Haze
- Damage
- 2d8+7 piercing plus sewer haze
- Types
- piercing
- Range
- Ranged
- Name
- Devil's Trident|LOMM
- Attack
- 21
- Traits
- thrown
- Effects
- Sewer Haze
- Damage
- 2d8+7 piercing plus sewer haze
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 28
- Attack
- 20
- Entry
- 1
- Spells
- Name
- illusory disguise
- Amount
- at will
- Name
- sleep
- Amount
- at will
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- 3
- Spells
- Name
- haste
- Name
- mind reading
- Amount
- at will
- 5
- Spells
- Name
- false vision
- Name
- invisibility
- Name
- subconscious suggestion
- Constant
- 2
- Spells
- Name
- see invisibility
Abilities
- Top
- Name
- Coven
- Entries
- The Kheivaelul Devil adds dominate, false vision, invisibility, and subconscious suggestion to her coven's spells.
- Name
- Leatherwork
- Entries
- Once a month, the Kheivaelul Devil can spend 1 day stitching the skin of a person into her coat. This gives her skinned cloak a +1 circumstance bonus to her AC for one week.
- Name
- Skinned Steed
- Entries
- The Kheivaelul Devil has a horse minion known as the Skinned Steed. The horse has a swim speed equal to its standard Speed and the minion trait, and it's under the control of the Kheivaelul Devil. The Kheivaelul Devil automatically succeeds at all checks to command an animal||Command the Skinned Steed. While mounted on the Skinned Steed, the Kheivaelul Devil fuses with the horse, causing the two to become a single being. The Skinned Steed doesn't act on its own while fused with the Kheivaelul Devil, instead acting as the Devil's legs to move around the battlefield. The Kheivaelul Devil doesn't command the Skinned Steed in this state and instead replaces her Speeds with the mount's speeds until she dismounts. While the two are separated, the Kheivaelul Devil needs to Command the Steed, as normal. If the Skinned Steed is killed, the Kheivaelul Devil can replace it by spending 1 day to prepare another horse, converting it into her new Skinned Steed.
- Mid
- Name
- Frightful Presence
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 20 feet, 26
- Name
- Loathsome Stench
- Traits
- aura
- olfactory
- Entries
- 20 feet. A creature entering the aura or starting its turn in the aura must succeed at a 20 Fortitude save or become sickened||sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its saves is temporarily immune for 1 minute.
- Name
- Mount Steed
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The Skinned Steed enters a space adjacent to the Kheivaelul Devil
- Entries
- The Kheivaelul Devil mounts the horse.
- Bot
- Name
- Aquatic Ambush
- Activity
- Number
- 1
- Unit
- action
- Name
- Call Steed
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- Requirements
- The Skinned Steed hasn't been killed and is within 60 feet
- Entries
- The Kheivaelul Devil whistles loudly and calls for her steed, prompting the creature to Stride twice toward the Kheivaelul Devil.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The Kheivaelul Devil can take on the appearance of any Medium or Small female humanoid. This doesn't change her Speed or her attack and damage bonuses with her strike||Strikes but might change the damage type her Strikes deal (typically to bludgeoning).
- Name
- Devil's Charge
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The Kheivaelul Devil is mounted on her Skinned Steed
- Entries
- The Kheivaelul Devil stride||Strides twice. If she ends her movement within melee reach of at least one creature, she can make a melee Strike against that creature.
- Name
- Flay Alive
- Activity
- Number
- 3
- Unit
- action
- Traits
- attack
- Requirements
- The Kheivaelul Devil has a creature grabbed, and it has been grabbed since her last turn
- Entries
- The Kheivaelul Devil flays her prey, dealing 2d12+17 slashing damage, and the target must attempt a 25 Fortitude save. On a failure, it becomes drained||drained 1 (drained 2 on a critical failure). On a critical success, the creature escapes from being grabbed; otherwise, the Kheivaelul Devil extends the grabbed condition until the end of her next turn.
Background
Lore
A Putrid Nightmare
Bearing a resemblance to the flayed nuckelavee|B2 that lurks in stagnant swamps, the Kheivaelul Devil distinguishes herself by being able to separate herself from her mount without issue, as well as with her powers of disguise and subtlety. Though her wicked trident and violent fury are enough to sear her image into the minds of the local people, it's the Kheivaelul Devil's ability to slip unseen among her would-be victims that elevates the creature beyond the ranks of a common horror. No matter how careful the residents of Riverton are with their youth and the vulnerable, the Kheivaelul Devil claims her chosen target more often than not, luring the hapless victim toward doom while wearing a smiling child's face.
The Skinned Steed
As the Kheivaelul Devil constantly replaces her mount with the latest offering from the locals, the Skinned Steed doesn't have a specific stat block. Instead, the Skinned Steed can have whatever statistics you need for the story you wish to tell or combat you wish to run. The Skinned Steed should be weaker than the Kheivaelul Devil herself and, at most, should be a 7th-level creature. Assume the typical Skinned Steed is a war horse with the elite adjustment.
Alternative Abilities
Rumors run rampant about the most mysterious and unique beings on Falavririak, and any scholar who makes assumptions can easily be blindsided by reality. As the Kheivaelul Devil takes the skin of others, she sometimes gains different abilities due to the differing natures of the souls she claims. GMs choosing to use one of these abilities can replace one of the Kheivaelul Devil's abilities in the stat block. A GM can add two of these abilities and apply the elite adjustment to create a more powerful version of the Kheivaelul Devil, perhaps one that has been empowered by a killing spree.
Blameless: While in disguise, the Kheivaelul Devil can attempt to keep others from noticing her Loathsome Stench by attempting a Deception check to Lie. She has a +4 circumstance bonus to this check.
Infectious Water: The Kheivaelul Devil has a vengeful streak and has the ability to infect wells and water supplies in Riverton with sewer haze. She can infect the water supply 1d6 days after the Festival of the Skinned Hooves if the ritual sacrifice of the festival isn't performed.
Underwater Views: While underwater, the Kheivaelul Devil can blend in with the surrounding environment and hide from other creatures by attempting a Stealth check. She has a +4 circumstance bonus for this check.
Cold Currents: While the Kheivaelul Devil is in water, she gains cold resistance 10 and electricity weakness 5.
Suffer the Children: (aura, charm, emotion, mental) 20 feet. While the Kheivaelul Devil is disguised as a child, any creature in the aura who is considered an adult by their culture takes a –2 circumstance penalty to checks and DCs opposing the Kheivaelul Devil's Deception.
Freezing Touch: When winter comes to Riverton, the Kheivaelul Devil sharpens her claws with chunks of ice. When the Kheivaelul Devil makes a jaws or claw attack, she deals an additional 1d6 cold damage.
Waterfall Torrent: The Kheivaelul Devil controls any water she touches. When the Kheivaelul Devil is in water, she can cast hydraulic push as an occult innate spell at will.
Devil's Treasure
Heroes brave enough to face the Kheivaelul Devil can claim her trident as a prize, if they manage to slay the terror. Local stories claim that the trident has the power to quench any fire but became corrupted in the hands of the Devil.
Devil's Trident