Monster Dossier
Khaekund Thaebrourn
Male tengu herbalist (Bestiary 310)
Traits
uniquenemediumhumanoidtengu
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- low-light vision
Languages
- Languages
- common
- elven
- tengu
Skills
- Diplomacy
- 18
- Medicine
- 17
- Nature
- 21
- Religion
- 17
- Society
- 19
- Survival
- 17
Ability Mods
- Str
- 0
- Dex
- 3
- Con
- 0
- Int
- 4
- Wis
- 4
- Cha
- 3
Items
- expanded healer's tools
- moderate antidote (2)
- moderate antiplague (2)
- moderate elixir of life (3)
- religious symbol of Grobreil
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 15
- Ref
- 18
- Will
- 21
- Hp
- Hp
- 150
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- finesse
- unarmed
- Name
- beak
- Attack
- 19
- Damage
- 1d6+4 piercing
- Range
- Melee
- Traits
- magical
- two-hand
- Name
- staff
- Attack
- 16
- Damage
- 1d4+4 bludgeoning
Abilities
- Top
- Name
- Expert Herbalist
- Entries
- Khaekund can use Nature instead of Medicine to Treat Disease, Treat Poison, and Treat Wounds, and he can use Nature instead of Crafting to craft alchemical items with the healing trait, antidotes, and antiplagues.
- Bot
- Name
- Risky Treatment
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- concentrate
- fortune
- manipulate
- Trigger
- Khaekund rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds
- Entries
- Khaekund gives an emergency application of dangerous herbs to avert further harm. The creature Khaekund is treating takes 2d6 poison damage, and Khaekund rerolls the check.
Background
Lore
No lore provided.