Monster Dossier

Khaekund Thaebrourn

Male tengu herbalist (Bestiary 310)

Level 9

Traits

uniquenemediumhumanoidtengu

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • elven
  • tengu

Skills

Diplomacy
18
Medicine
17
Nature
21
Religion
17
Society
19
Survival
17

Ability Mods

Str
0
Dex
3
Con
0
Int
4
Wis
4
Cha
3

Items

  • expanded healer's tools
  • moderate antidote (2)
  • moderate antiplague (2)
  • moderate elixir of life (3)
  • religious symbol of Grobreil

Defenses

Ac
26
Saving Throws
Fort
15
Ref
18
Will
21
Hp
  • Hp
    150

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • finesse
    • unarmed
    Name
    beak
    Attack
    19
    Damage
    1d6+4 piercing
  • Range
    Melee
    Traits
    • magical
    • two-hand
    Name
    staff
    Attack
    16
    Damage
    1d4+4 bludgeoning

Abilities

Top
  • Name
    Expert Herbalist
    Entries
    • Khaekund can use Nature instead of Medicine to Treat Disease, Treat Poison, and Treat Wounds, and he can use Nature instead of Crafting to craft alchemical items with the healing trait, antidotes, and antiplagues.
Bot
  • Name
    Risky Treatment
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • concentrate
    • fortune
    • manipulate
    Trigger
    Khaekund rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds
    Entries
    • Khaekund gives an emergency application of dangerous herbs to avert further harm. The creature Khaekund is treating takes 2d6 poison damage, and Khaekund rerolls the check.

Background

Lore

No lore provided.