Monster Dossier

Keketar

Keketar is a fantasy monster entry from source B1.

Level 17

Traits

cnlargemonitorprotean

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    entropy sense
    Range
    60

Languages

Languages
  • abyssal
  • celestial
  • protean
Abilities
  • telepathy 100 feet
  • tongues

Skills

Acrobatics
26
Athletics
30
Deception
33
Diplomacy
35
Intimidation
35
Religion
30
Stealth
28

Ability Mods

Str
9
Dex
5
Con
7
Int
5
Wis
7
Cha
7

Defenses

Ac
40
Saving Throws
Fort
30
Ref
28
Will
34
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    290
    Abilities
    • fast healing 10
Weaknesses
  • Amount
    15
    Name
    lawful
Resistances
  • Amount
    10
    Name
    precision
  • Amount
    25
    Name
    protean anatomy

Speed

Abilities
  • freedom of movement
Walk
40
Fly
50
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    33
    Traits
    • chaotic
    • magical
    • reach
    Effects
    • warpwave strike
    Damage
    3d10+15 piercing plus 1d6 chaotic and warpwave strike
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    33
    Traits
    • agile
    • chaotic
    • magical
    • reach
    Effects
    • warpwave strike
    Damage
    2d10+15 slashing plus 1d6 chaotic and warpwave strike
    Types
    • chaotic
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    33
    Traits
    • reach
    Effects
    • Grab
    Damage
    2d10+15 bludgeoning plus Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    42
    Attack
    32
    Entry
    2
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • lawful only
    4
    Spells
    • Name
      confusion
      Amount
      at will
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      creation
      Amount
      at will
    • Name
      dimension door
    • Name
      hallucinatory terrain
      Amount
      2
    6
    Spells
    • Name
      teleport
      Amount
      at will
      Notes
      • self only
    7
    Spells
    • Name
      disintegrate
    • Name
      dispel magic
      Amount
      at will
    • Name
      shatter
      Amount
      at will
    • Name
      warp mind
      Amount
      3
    8
    Spells
    • Name
      baleful polymorph
    • Name
      confusion
    9
    Spells
    • Name
      divine wrath
      Notes
      • chaotic only
    • Name
      prismatic sphere
    Constant
    4
    Spells
    • Name
      freedom of movement
    5
    Spells
    • Name
      tongues

Abilities

Top
  • Traits
    • divination
    • divine
    • prediction
    Entries
    • A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
    Name
    Entropy Sense
Mid
  • Traits
    • divine
    • transmutation
    Entries
    • A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
    • The voidworm is immune to polymorph effects unless it is a willing target. If blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
    Name
    Protean Anatomy
  • Traits
    • aura
    • divine
    • transmutation
    Entries
    • 30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a 38 Fortitude save or wink out of existence for 1d4 rounds before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is stunned 1. Keketars are immune to this effect.
    Name
    Spatial Riptide
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • The keketar can take the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes, but might change the damage type its Strike||Strikes deal.
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d10+15 bludgeoning, 42
    Name
    Constrict
  • Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • When the keketar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion|CRB|2|disbelieving illusions|0 treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
    Name
    Reshape Reality
  • Traits
    • divine
    • polymorph
    • transmutation
    Entries
    • A creature struck by a keketar's jaws or claw Strike must succeed at a 36 Fortitude save or be subject to a warpwave (page 266).
    Name
    Warpwave Strike

Background

Lore

No lore provided.