Monster Dossier
Keketar
Keketar is a fantasy monster entry from source B1.
Traits
cnlargemonitorprotean
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- entropy sense
- Range
- 60
Languages
- Languages
- abyssal
- celestial
- protean
- Abilities
- telepathy 100 feet
- tongues
Skills
- Acrobatics
- 26
- Athletics
- 30
- Deception
- 33
- Diplomacy
- 35
- Intimidation
- 35
- Religion
- 30
- Stealth
- 28
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 7
- Int
- 5
- Wis
- 7
- Cha
- 7
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 30
- Ref
- 28
- Will
- 34
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 290
- Abilities
- fast healing 10
- Weaknesses
- Amount
- 15
- Name
- lawful
- Resistances
- Amount
- 10
- Name
- precision
- Amount
- 25
- Name
- protean anatomy
Speed
- Abilities
- freedom of movement
- Walk
- 40
- Fly
- 50
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 33
- Traits
- chaotic
- magical
- reach
- Effects
- warpwave strike
- Damage
- 3d10+15 piercing plus 1d6 chaotic and warpwave strike
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 33
- Traits
- agile
- chaotic
- magical
- reach
- Effects
- warpwave strike
- Damage
- 2d10+15 slashing plus 1d6 chaotic and warpwave strike
- Types
- chaotic
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 33
- Traits
- reach
- Effects
- Grab
- Damage
- 2d10+15 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 42
- Attack
- 32
- Entry
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- lawful only
- 4
- Spells
- Name
- confusion
- Amount
- at will
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- creation
- Amount
- at will
- Name
- dimension door
- Name
- hallucinatory terrain
- Amount
- 2
- 6
- Spells
- Name
- teleport
- Amount
- at will
- Notes
- self only
- 7
- Spells
- Name
- disintegrate
- Name
- dispel magic
- Amount
- at will
- Name
- shatter
- Amount
- at will
- Name
- warp mind
- Amount
- 3
- 8
- Spells
- Name
- baleful polymorph
- Name
- confusion
- 9
- Spells
- Name
- divine wrath
- Notes
- chaotic only
- Name
- prismatic sphere
- Constant
- 4
- Spells
- Name
- freedom of movement
- 5
- Spells
- Name
- tongues
Abilities
- Top
- Traits
- divination
- divine
- prediction
- Entries
- A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
- Name
- Entropy Sense
- Mid
- Traits
- divine
- transmutation
- Entries
- A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
- The voidworm is immune to polymorph effects unless it is a willing target. If blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
- Name
- Protean Anatomy
- Traits
- aura
- divine
- transmutation
- Entries
- 30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a 38 Fortitude save or wink out of existence for 1d4 rounds before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is stunned 1. Keketars are immune to this effect.
- Name
- Spatial Riptide
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The keketar can take the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes, but might change the damage type its Strike||Strikes deal.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d10+15 bludgeoning, 42
- Name
- Constrict
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- When the keketar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion|CRB|2|disbelieving illusions|0 treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
- Name
- Reshape Reality
- Traits
- divine
- polymorph
- transmutation
- Entries
- A creature struck by a keketar's jaws or claw Strike must succeed at a 36 Fortitude save or be subject to a warpwave (page 266).
- Name
- Warpwave Strike
Background
Lore
No lore provided.