Monster Dossier

Kedaind Thetairn

Male halfling criminal mogul

Level 8

Traits

uniquenesmallhalflinghumanoid

Rules & statistics

Monster Profile

Perception

14

Languages

Languages
  • common
  • halfling
  • staimorairn

Skills

Acrobatics
16
Tobraid lore
16
Athletics
14
Deception
18
Intimidation
18
Society
18
Stealth
18
Thievery
18
Underworld lore
16

Ability Mods

Str
1
Dex
4
Con
3
Int
2
Wis
0
Cha
4

Items

  • cane pistol (10 rounds; Guns & Gears 159)
  • +1 striking dueling pistol (10 rounds; Guns & Gears 152)
  • eroding bullet (5; Guns & Gears 169)

Defenses

Ac
26
Saving Throws
Fort
15
Ref
19
Will
17
Hp
  • Hp
    140

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • critical fusion
    • thrown
    Name
    cane pistol
    Attack
    15
    Damage
    1d6+4 bludgeoning
  • Range
    Ranged
    Traits
    • concealable
    • concussive
    • fatal
    • magical
    • range increment
    • reload
    Name
    dueling pistol
    Attack
    19
    Damage
    2d6+6 piercing
  • Range
    Ranged
    Traits
    • combination
    • concussive
    • fatal
    • range increment
    • reload
    Name
    cane pistol
    Attack
    18
    Damage
    1d4+6 piercing

Abilities

Mid
  • Name
    Deny Advantage
    Entries
    • Thetairn isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using Surprise Attack (Advanced Player's Guide 158).
  • Name
    Evasion When
    Entries
    • Thetairn rolls a success on a Reflex save, he gets a critical success instead.
  • Name
    Exploit Blunder
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within 30 feet rolls a critical failure to Strike Thetairn
    Entries
    • With a sneer, Thetairn takes advantage of the opening. He makes a ranged dueling pistol or cane pistol Strike against the triggering creature. The creature is flat-footed to Thetairn's attacks (including this one) until the beginning of its next turn. This attack doesn't count toward Thetairn's multiple attack penalty, and his multiple attack penalty doesn't apply to this attack.
  • Name
    Slippery Dodge
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    Thetairn is hit by a Strike, but wouldn't be hit with a +2 circumstance bonus to AC
    Entries
    • Thetairn gains a +2 circumstance bonus to AC against the triggering attack and the attack misses.
Bot
  • Name
    Quick Draw
    Activity
    Number
    1
    Unit
    action
    Entries
    • Thetairn Interacts to draw a weapon, then Strikes with that weapon.
  • Name
    Sneak Attack
    Entries
    • Thetairn deals an extra 2d6 precision damage to flat-footed creatures.

Background

Lore

No lore provided.