Monster Dossier
Kareq
Kareq is a fantasy monster entry from source GW1.
Traits
uncommonnlargeanimal
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- low-light vision
Skills
- Acrobatics
- 12
- Athletics
- 13
- Intimidation
- 13
- Stealth
- 12
- Survival
- 10
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 4
- Int
- -4
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 15
- Ref
- 13
- Will
- 10
- Hp
- Hp
- 95
- Immunities
- sonic
Speed
- Walk
- 40
- Climb
- 20
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 14
- Damage
- 2d10+5 slashing
Abilities
- Name
- Boomstrike
- Activity
- Number
- 2
- Unit
- action
- Entries
- The kareq beats its legs against its reverberation chamber, creating a blast of sound concentrated enough to ignite the air around it. The kareq chooses to affect either a 30- foot cone (which deals sonic damage) or a 60-foot line (which deals fire damage). Affected creatures must attempt a DC 21 Fortitude save.
- Type
- successDegree
- Entries
- Success
- The creature takes no damage.
- Failure
- The creature takes 3d6 damage of the appropriate type.
- Critical Failure
- The creature takes 6d6 damage of the appropriate type and either is deafened for 1 minute (if sonic damage) or takes 1d6 persistent damage||persistent fire damage (if fire damage).
Background
Lore
No lore provided.