Monster Dossier

Kareq

Kareq is a fantasy monster entry from source GW1.

Level 5

Traits

uncommonnlargeanimal

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    low-light vision

Skills

Acrobatics
12
Athletics
13
Intimidation
13
Stealth
12
Survival
10

Ability Mods

Str
5
Dex
2
Con
4
Int
-4
Wis
3
Cha
0

Defenses

Ac
22
Saving Throws
Fort
15
Ref
13
Will
10
Hp
  • Hp
    95
Immunities
  • sonic

Speed

Walk
40
Climb
20

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    14
    Damage
    2d10+5 slashing

Abilities

  • Name
    Boomstrike
    Activity
    Number
    2
    Unit
    action
    Entries
    • The kareq beats its legs against its reverberation chamber, creating a blast of sound concentrated enough to ignite the air around it. The kareq chooses to affect either a 30- foot cone (which deals sonic damage) or a 60-foot line (which deals fire damage). Affected creatures must attempt a DC 21 Fortitude save.
    • Type
      successDegree
      Entries
      Success
      • The creature takes no damage.
      Failure
      • The creature takes 3d6 damage of the appropriate type.
      Critical Failure
      • The creature takes 6d6 damage of the appropriate type and either is deafened for 1 minute (if sonic damage) or takes 1d6 persistent damage||persistent fire damage (if fire damage).

Background

Lore

No lore provided.