Monster Dossier

Kappa

Kappa is a fantasy monster entry from source B3.

Level 2

Traits

cnsmallamphibiousbeast

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision

Languages

Languages
  • aquan
  • common

Skills

Acrobatics
8
Athletics
Std
7
To Grapple
9
Medicine
9
Survival
7

Ability Mods

Str
3
Dex
4
Con
1
Int
1
Wis
3
Cha
1

Defenses

Ac
18
Saving Throws
Fort
7
Ref
10
Will
7
Hp
  • Hp
    35

Speed

Walk
15
Swim
40

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    11
    Traits
    • agile
    Damage
    1d10+3 slashing
    Types
    • slashing

Abilities

Mid
  • Entries
    • The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all of the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes prone must succeed at a 15 Reflex save or spill their water, and a kappa who becomes unconscious automatically spills their water.
    • If a kappa is grappled, restrained, or stunned, another creature can attempt to spill the water from their bowl by spending a single action, which has the attack and manipulate traits, to attempt an Athletics check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water.
    Name
    Head Bowl
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length.
    Name
    Pull Arm

Background

Lore

No lore provided.