Monster Dossier
Kappa
Kappa is a fantasy monster entry from source B3.
Traits
cnsmallamphibiousbeast
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Languages
- Languages
- aquan
- common
Skills
- Acrobatics
- 8
- Athletics
- Std
- 7
- To Grapple
- 9
- Medicine
- 9
- Survival
- 7
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 1
- Int
- 1
- Wis
- 3
- Cha
- 1
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 7
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 35
Speed
- Walk
- 15
- Swim
- 40
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 11
- Traits
- agile
- Damage
- 1d10+3 slashing
- Types
- slashing
Abilities
- Mid
- Entries
- The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all of the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes prone must succeed at a 15 Reflex save or spill their water, and a kappa who becomes unconscious automatically spills their water.
- If a kappa is grappled, restrained, or stunned, another creature can attempt to spill the water from their bowl by spending a single action, which has the attack and manipulate traits, to attempt an Athletics check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water.
- Name
- Head Bowl
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length.
- Name
- Pull Arm
Background
Lore
No lore provided.