Monster Dossier

Jungle Drake

Jungle Drake is a fantasy monster entry from source B1.

Level 6

Traits

nelargedragonearth

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • draconic

Skills

Acrobatics
15
Athletics
13
Stealth
13
Survival
11

Ability Mods

Str
5
Dex
3
Con
4
Int
-1
Wis
1
Cha
1

Defenses

Ac
23
Saving Throws
Fort
17
Ref
13
Will
11
Hp
  • Hp
    90
Immunities
  • poison
  • disease
  • paralyzed
  • unconscious

Speed

Abilities
  • woodland stride
Walk
20
Fly
50

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    17
    Effects
    • predatory grab
    Damage
    2d10+7 piercing plus predatory grab
    Types
    • piercing
  • Range
    Melee
    Name
    stinger
    Attack
    17
    Traits
    • reach
    Effects
    • jungle drake venom
    Damage
    2d6+7 piercing plus jungle drake venom
    Types
    • piercing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.
    Entries
    • The jungle drake Strike||Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action.
    Name
    Twisting Tail
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The jungle drake makes one fangs Strike and two stinger Strike||Strikes in any order.
    Name
    Draconic Frenzy
  • Type
    affliction
    Name
    Jungle Drake Venom
    Traits
    • poison
    DC
    24
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison and enfeebled 1
      Duration
      1 round
    • Stage
      2
      Entry
      1d6 poison and enfeebled 2
      Duration
      1 round
  • Entries
    • As Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the grabbed creature with it. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.
    Name
    Predatory Grab
  • Name
    Speed Surge
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    3
    Unit
    day
    Entries
    • The jungle drake Stride||Strides or Fly||Flies twice.
  • Name
    Spit Venom
    Activity
    Number
    2
    Unit
    action
    Traits
    • poison
    Entries
    • A jungle drake can spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot burst. Those in the burst must succeed at a 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't use Spit Venom again for 1d6 rounds.
  • Name
    Woodland Stride
    Entries
    • The jungle drake ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain from non-magical foliage.

Background

Lore

No lore provided.