Monster Dossier
Jungle Drake
Jungle Drake is a fantasy monster entry from source B1.
Traits
nelargedragonearth
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- draconic
Skills
- Acrobatics
- 15
- Athletics
- 13
- Stealth
- 13
- Survival
- 11
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 4
- Int
- -1
- Wis
- 1
- Cha
- 1
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 17
- Ref
- 13
- Will
- 11
- Hp
- Hp
- 90
- Immunities
- poison
- disease
- paralyzed
- unconscious
Speed
- Abilities
- woodland stride
- Walk
- 20
- Fly
- 50
Attacks
- Range
- Melee
- Name
- fangs
- Attack
- 17
- Effects
- predatory grab
- Damage
- 2d10+7 piercing plus predatory grab
- Types
- piercing
- Range
- Melee
- Name
- stinger
- Attack
- 17
- Traits
- reach
- Effects
- jungle drake venom
- Damage
- 2d6+7 piercing plus jungle drake venom
- Types
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.
- Entries
- The jungle drake Strike||Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action.
- Name
- Twisting Tail
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The jungle drake makes one fangs Strike and two stinger Strike||Strikes in any order.
- Name
- Draconic Frenzy
- Type
- affliction
- Name
- Jungle Drake Venom
- Traits
- poison
- DC
- 24
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison and enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 1d6 poison and enfeebled 2
- Duration
- 1 round
- Entries
- As Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the grabbed creature with it. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.
- Name
- Predatory Grab
- Name
- Speed Surge
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Number
- 3
- Unit
- day
- Entries
- The jungle drake Stride||Strides or Fly||Flies twice.
- Name
- Spit Venom
- Activity
- Number
- 2
- Unit
- action
- Traits
- poison
- Entries
- A jungle drake can spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot burst. Those in the burst must succeed at a 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't use Spit Venom again for 1d6 rounds.
- Name
- Woodland Stride
- Entries
- The jungle drake ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain from non-magical foliage.
Background
Lore
No lore provided.