Monster Dossier

Jorogumo

Jorogumo is a fantasy monster entry from source AoE4.

Level 13

Traits

uncommonnemediumhumanoid

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • sylvan
Abilities
  • tongues

Skills

Acrobatics
25
Athletics
23
Crafting
22
Deception
28
Diplomacy
26
Performance
24
Stealth
23
Survival
24

Ability Mods

Str
6
Dex
4
Con
5
Int
3
Wis
5
Cha
7

Defenses

Ac
33
Saving Throws
Fort
22
Ref
23
Will
26
Hp
  • Hp
    270
Weaknesses
  • Amount
    10
    Name
    cold iron
Resistances
  • Amount
    15
    Name
    poison

Speed

Walk
30
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    25
    Effects
    • jorogumo venom
    Damage
    2d8+14 piercing plus jorogumo venom
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    25
    Traits
    • agile
    Damage
    2d6+14 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    web
    Attack
    23
    Traits
    • range increment
    Effects
    • Web

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    34
    Entry
    1
    Spells
    • Name
      charm
      Amount
      at will
    3
    Spells
    • Name
      mind reading
      Amount
      at will
    4
    Spells
    • Name
      outcast's curse
      Amount
      3
    • Name
      suggestion
      Amount
      3
    7
    Spells
    • Name
      summon animal
      Notes
      • spiders only
    Constant
    2
    Spells
    • Name
      speak with animals
      Notes
      • spiders only
    5
    Spells
    • Name
      tongues

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Requirements
    The jorogumo has their spider legs extended or has Changed Shape
    Trigger
    The jorogumo is targeted with an attack
    Entries
    • The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
    Name
    Darting Legs
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Entries
    • The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strike||Strikes.
    Name
    Change Shape
  • Type
    affliction
    Name
    Jorogumo Venom
    Traits
    • poison
    DC
    32
    Saving Throw
    Fortitude
    Max Duration
    10 rounds
    Stages
    • Stage
      1
      Entry
      3d6 poison damage and stupefied|CRB|stupefied 1
      Duration
      1 round
    • Stage
      2
      Entry
      3d6 poison damage and stupefied|CRB|stupefied 2
      Duration
      1 round
    • Stage
      3
      Entry
      paralyzed for 2d4 hours
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Requirements
    The jorogumo is in humanoid form
    Entries
    • Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
    Name
    Spider Legs
  • Entries
    • A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.
    Name
    Web Trap

Background

Lore

No lore provided.