Monster Dossier
Jorogumo
Jorogumo is a fantasy monster entry from source AoE4.
Traits
uncommonnemediumhumanoid
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- sylvan
- Abilities
- tongues
Skills
- Acrobatics
- 25
- Athletics
- 23
- Crafting
- 22
- Deception
- 28
- Diplomacy
- 26
- Performance
- 24
- Stealth
- 23
- Survival
- 24
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 5
- Int
- 3
- Wis
- 5
- Cha
- 7
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 22
- Ref
- 23
- Will
- 26
- Hp
- Hp
- 270
- Weaknesses
- Amount
- 10
- Name
- cold iron
- Resistances
- Amount
- 15
- Name
- poison
Speed
- Walk
- 30
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 25
- Effects
- jorogumo venom
- Damage
- 2d8+14 piercing plus jorogumo venom
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 25
- Traits
- agile
- Damage
- 2d6+14 slashing
- Types
- slashing
- Range
- Ranged
- Name
- web
- Attack
- 23
- Traits
- range increment
- Effects
- Web
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 34
- Entry
- 1
- Spells
- Name
- charm
- Amount
- at will
- 3
- Spells
- Name
- mind reading
- Amount
- at will
- 4
- Spells
- Name
- outcast's curse
- Amount
- 3
- Name
- suggestion
- Amount
- 3
- 7
- Spells
- Name
- summon animal
- Notes
- spiders only
- Constant
- 2
- Spells
- Name
- speak with animals
- Notes
- spiders only
- 5
- Spells
- Name
- tongues
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Requirements
- The jorogumo has their spider legs extended or has Changed Shape
- Trigger
- The jorogumo is targeted with an attack
- Entries
- The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
- Name
- Darting Legs
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strike||Strikes.
- Name
- Change Shape
- Type
- affliction
- Name
- Jorogumo Venom
- Traits
- poison
- DC
- 32
- Saving Throw
- Fortitude
- Max Duration
- 10 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 poison damage and stupefied|CRB|stupefied 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 3d6 poison damage and stupefied|CRB|stupefied 2
- Duration
- 1 round
- Stage
- 3
- Entry
- paralyzed for 2d4 hours
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Requirements
- The jorogumo is in humanoid form
- Entries
- Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
- Name
- Spider Legs
- Entries
- A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.
- Name
- Web Trap
Background
Lore
No lore provided.