Monster Dossier
Jinkin
Jinkin is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
Languages
- Languages
- undercommon
Skills
- Acrobatics
- 7
- Crafting
- Std
- 5
- Traps
- 7
- Deception
- 5
- Nature
- 5
- Stealth
- 7
- Thievery
- 7
Ability Mods
- Str
- -2
- Dex
- 4
- Con
- 0
- Int
- 2
- Wis
- 2
- Cha
- 2
Items
- shortsword
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 6
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 19
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 9
- Traits
- agile
- finesse
- magical
- versatile
- Damage
- 1d6 –2 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 17
- Entry
- 0
- Level
- 1
- Spells
- Name
- prestidigitation
Abilities
- Entries
- The jinkin deals 1d6 extra precision damage to flat-footed creatures.
- Name
- Sneak Attack
- Traits
- curse
- primal
- transmutation
- Entries
- A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.
- Name
- Tinker
Background
Lore
No lore provided.