Monster Dossier

Jinkin

Jinkin is a fantasy monster entry from source B1.

Level 1

Traits

cetinyfeygremlin

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Languages

Languages
  • undercommon

Skills

Acrobatics
7
Crafting
Std
5
Traps
7
Deception
5
Nature
5
Stealth
7
Thievery
7

Ability Mods

Str
-2
Dex
4
Con
0
Int
2
Wis
2
Cha
2

Items

  • shortsword

Defenses

Ac
17
Saving Throws
Fort
6
Ref
10
Will
7
Hp
  • Hp
    19

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    shortsword
    Attack
    9
    Traits
    • agile
    • finesse
    • magical
    • versatile
    Damage
    1d6 –2 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    17
    Entry
    0
    Level
    1
    Spells
    • Name
      prestidigitation

Abilities

  • Entries
    • The jinkin deals 1d6 extra precision damage to flat-footed creatures.
    Name
    Sneak Attack
  • Traits
    • curse
    • primal
    • transmutation
    Entries
    • A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.
    Name
    Tinker

Background

Lore

No lore provided.