Monster Dossier

Jailer

Jailer is a fantasy monster entry from source GMG.

Level 3

Traits

lnmediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

Std
9
To find concealed objects
10

Languages

Languages
  • common

Skills

Athletics
11
Diplomacy
5
Intimidation
7

Ability Mods

Str
4
Dex
3
Con
1
Int
0
Wis
2
Cha
0

Defenses

Ac
20
Saving Throws
Fort
8
Ref
10
Will
7
Hp
  • Hp
    45

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    club
    Attack
    11
    Damage
    1d6+8 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    crossbow
    Attack
    10
    Traits
    • range increment
    • reload
    Damage
    1d8+4 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    club
    Attack
    10
    Traits
    • thrown
    Damage
    1d6+6 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • attack
    • manipulate
    Requirements
    The jailer has manacles in hand and is adjacent to a creature
    Entries
    • The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles.
    Name
    Efficient Capture
  • Activity
    Number
    2
    Unit
    action
    Traits
    • emotion
    • fear
    • fighter
    • mental
    Entries
    • The jailer makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.
    Name
    Intimidating Strike
  • Entries
    • The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.
    Name
    Subdue Prisoners

Background

Lore

No lore provided.