Monster Dossier
Jailer
Jailer is a fantasy monster entry from source GMG.
Traits
lnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
- Std
- 9
- To find concealed objects
- 10
Languages
- Languages
- common
Skills
- Athletics
- 11
- Diplomacy
- 5
- Intimidation
- 7
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 1
- Int
- 0
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 8
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 45
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- club
- Attack
- 11
- Damage
- 1d6+8 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- crossbow
- Attack
- 10
- Traits
- range increment
- reload
- Damage
- 1d8+4 piercing
- Types
- piercing
- Range
- Melee
- Name
- club
- Attack
- 10
- Traits
- thrown
- Damage
- 1d6+6 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- attack
- manipulate
- Requirements
- The jailer has manacles in hand and is adjacent to a creature
- Entries
- The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles.
- Name
- Efficient Capture
- Activity
- Number
- 2
- Unit
- action
- Traits
- emotion
- fear
- fighter
- mental
- Entries
- The jailer makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.
- Name
- Intimidating Strike
- Entries
- The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.
- Name
- Subdue Prisoners
Background
Lore
No lore provided.