Monster Dossier

Jackal Guard

Jackal Guard is a fantasy monster entry from source SoT4.

Level 10

Traits

uncommonlemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

19

Languages

Languages
  • common
  • raetriafoux

Skills

Acrobatics
20
Athletics
23
Religion
18
Society
17
Stealth
18

Ability Mods

Str
5
Dex
4
Con
3
Int
1
Wis
2
Cha
-1

Items

  • chain shirt
  • religious symbol of Triafitan|LOGM
  • +1 striking returning spear
  • lesser sturdy shield (Hardness 10
  • HP 80
  • BT 40)

Defenses

Ac
Std
29
Abilities
  • 31 with shield raised);
Saving Throws
Fort
21
Ref
18
Will
18
Hp
  • Hp
    180

Speed

Walk
30

Attacks

  • Range
    Melee
    Traits
    • magical
    Name
    spear
    Attack
    23
    Damage
    2d8+13 piercing
  • Range
    Melee
    Traits
    • agile
    • finesse
    • nonlethal
    • unarmed
    Name
    fist
    Attack
    22
    Damage
    1d4+13 bludgeoning plus Grab
  • Range
    Ranged
    Traits
    • magical
    • thrown
    Name
    spear
    Attack
    22
    Damage
    2d8+13 piercing

Abilities

Mid
  • Name
    Attack of Opportunity
    Activity
    Number
    1
    Unit
    reaction
  • Name
    Shield Block
    Activity
    Number
    1
    Unit
    reaction
Bot
  • Name
    Impaling Strike
    Activity
    Number
    2
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 persistent damage||persistent bleed damage.
  • Name
    Knocking Sweep
    Activity
    Number
    2
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
  • Name
    The Jackal
    Entries
    • Guard swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the Jackal Guard's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.
  • Name
    Spear Vault
    Activity
    Number
    2
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The
  • Name
    Jackal
    Entries
    • Guard uses their spear to jump over or around a creature and create an opening. The Jackal Guard Strides up to half their Speed. This movement doesn't trigger reactions. During this movement, they can move through the space of one creature, and when the Jackal Guard moves through a creature's space in this way, that creature becomes flatfooted until the end of the Jackal Guard's turn. If the Jackal Guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Background

Lore

No lore provided.