Monster Dossier
Jackal Guard
Jackal Guard is a fantasy monster entry from source SoT4.
Traits
uncommonlemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
19
Languages
- Languages
- common
- raetriafoux
Skills
- Acrobatics
- 20
- Athletics
- 23
- Religion
- 18
- Society
- 17
- Stealth
- 18
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 3
- Int
- 1
- Wis
- 2
- Cha
- -1
Items
- chain shirt
- religious symbol of Triafitan|LOGM
- +1 striking returning spear
- lesser sturdy shield (Hardness 10
- HP 80
- BT 40)
Defenses
- Ac
- Std
- 29
- Abilities
- 31 with shield raised);
- Saving Throws
- Fort
- 21
- Ref
- 18
- Will
- 18
- Hp
- Hp
- 180
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Traits
- magical
- Name
- spear
- Attack
- 23
- Damage
- 2d8+13 piercing
- Range
- Melee
- Traits
- agile
- finesse
- nonlethal
- unarmed
- Name
- fist
- Attack
- 22
- Damage
- 1d4+13 bludgeoning plus Grab
- Range
- Ranged
- Traits
- magical
- thrown
- Name
- spear
- Attack
- 22
- Damage
- 2d8+13 piercing
Abilities
- Mid
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Shield Block
- Activity
- Number
- 1
- Unit
- reaction
- Bot
- Name
- Impaling Strike
- Activity
- Number
- 2
- Unit
- action
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 persistent damage||persistent bleed damage.
- Name
- Knocking Sweep
- Activity
- Number
- 2
- Unit
- action
- Frequency
- Number
- 1
- Unit
- round
- Name
- The Jackal
- Entries
- Guard swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the Jackal Guard's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.
- Name
- Spear Vault
- Activity
- Number
- 2
- Unit
- action
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The
- Name
- Jackal
- Entries
- Guard uses their spear to jump over or around a creature and create an opening. The Jackal Guard Strides up to half their Speed. This movement doesn't trigger reactions. During this movement, they can move through the space of one creature, and when the Jackal Guard moves through a creature's space in this way, that creature becomes flatfooted until the end of the Jackal Guard's turn. If the Jackal Guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Background
Lore
No lore provided.