Monster Dossier
Izfiitar
Izfiitar is a fantasy monster entry from source AoE6.
Traits
uncommoncnmediummonitorprotean
Rules & statistics
Monster Profile
Perception
36
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- entropy sense
- Range
- 120
Languages
- Languages
- abyssal
- celestial
- protean
- Abilities
- telepathy 100 feet
- tongues
Skills
- Acrobatics
- 38
- Arcana
- 35
- Athletics
- 35
- Deception
- 37
- Diplomacy
- 37
- Occultism
- 36
- Religion
- 38
- Society
- 35
- Stealth
- 38
- Maelstrom lore
- 37
Ability Mods
- Str
- 9
- Dex
- 10
- Con
- 9
- Int
- 7
- Wis
- 8
- Cha
- 9
Defenses
- Ac
- 44
- Saving Throws
- Fort
- 33
- Ref
- 36
- Will
- 38
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 360
- Abilities
- fast healing 20
- Weaknesses
- Amount
- 20
- Name
- lawful
- Resistances
- Amount
- 20
- Name
- acid
- Amount
- 20
- Name
- precision
- Amount
- 25
- Name
- protean anatomy
Speed
- Abilities
- freedom of movement
- Walk
- 40
- Fly
- 50
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 38
- Traits
- chaotic
- finesse
- magical
- Effects
- greater warpwave strike
- Damage
- 4d8+17 piercing plus 2d6 chaotic and greater warpwave strike
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 38
- Traits
- agile
- chaotic
- finesse
- magical
- Effects
- greater warpwave strike
- Damage
- 4d6+17 slashing plus 2d6 chaotic and greater warpwave strike
- Types
- chaotic
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 38
- Traits
- chaotic
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d10+17 bludgeoning plus 2d6 chaotic and Improved Grab
- Types
- bludgeoning
- chaotic
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 47
- Entry
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- lawful only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- creation
- Amount
- at will
- Name
- dimension door
- Name
- hallucinatory terrain
- Amount
- at will
- Notes
- see Reshape Reality
- 6
- Spells
- Name
- teleport
- Amount
- at will
- Notes
- self only
- 7
- Spells
- Name
- warp mind
- Amount
- at will
- 8
- Spells
- Name
- baleful polymorph
- Name
- confusion
- Amount
- at will
- Name
- disintegrate
- Name
- dispel magic
- Amount
- at will
- Name
- prismatic wall
- 9
- Spells
- Name
- divine wrath
- Notes
- chaotic only
- Name
- massacre
- Name
- overwhelming presence
- Name
- prismatic sphere
- 10
- Spells
- Name
- miracle
- Constant
- 4
- Spells
- Name
- freedom of movement
- 5
- Spells
- Name
- tongues
Abilities
- Top
- Traits
- divination
- divine
- prediction
- Entries
- A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.
- Name
- Entropy Sense
- Mid
- Traits
- divine
- transmutation
- Entries
- The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always quickened and can use the extra action only to Cast a Spell, Step, or Stride.
- Name
- Kiss of the Speakers
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- divination
- divine
- fortune
- Trigger
- The izfiitar fails a check
- Entries
- The izfiitar rerolls the triggering check and takes the better result. For 1d4 rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.
- Name
- Prescient Revision
- Traits
- divine
- transmutation
- Entries
- A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
- The hegessik is immune to polymorph effects unless it is a willing target. If blinded or deafened, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
- Name
- Protean Anatomy
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes, but might change the damage type its Strike||Strikes deal.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d8+17 bludgeoning, 44
- Name
- Constrict
- Traits
- divine
- transmutation
- Entries
- Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a 42 Fortitude save or be subject to a particularly powerful warpwave (page 81). Roll twice and apply both affects, rerolling any duplicates.
- Name
- Greater Warpwave Strike
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- When the izfiitar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion|CRB|2|disbelieving illusions|0 treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
- Name
- Reshape Reality
- Activity
- Number
- 2
- Unit
- action
- Entries
- The izfiitar makes up to six claw Strike||Strikes, each against a different target.
- Name
- Storm of Claws
Background
Lore
No lore provided.