Monster Dossier

Isqulug

Isqulug is a fantasy monster entry from source B2.

Level 11

Traits

uncommonnemediumaberrationamphibious

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    greater darkvision
  • Name
    host scent
    Range
    30

Languages

Languages
  • aklo

Skills

Acrobatics
22
Athletics
24
Nature
22
Survival
22

Ability Mods

Str
7
Dex
5
Con
7
Int
3
Wis
7
Cha
5

Defenses

Ac
Std
31
Abilities
all-around vision
Saving Throws
Fort
24
Ref
20
Will
18
Hp
  • Hp
    230
    Abilities
    • regeneration 10 (deactivated by cold)
Immunities
  • swarm mind
Weaknesses
  • Amount
    10
    Name
    cold

Speed

Abilities
  • swamp stride
Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    tentacle
    Attack
    22
    Traits
    • agile
    • reach
    Effects
    • isqulugia
    Damage
    2d12+11 bludgeoning plus isqulugia
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    30
    Attack
    22
    Entry
    0
    Level
    5
    Spells
    • Name
      dancing lights
    4
    Spells
    • Name
      fly
    5
    Spells
    • Name
      control water
    • Name
      entangle
      Amount
      at will
    • Name
      hallucinatory terrain
    • Name
      obscuring mist
      Amount
      at will
    6
    Spells
    • Name
      tangling creepers
    Constant
    1
    Spells
    • Name
      pass without trace

Abilities

Top
  • Entries
    • An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.
    Name
    Host Scent
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (30 basic Reflex save). Any creature that takes damage is exposed to isqulugia.
    • The isqulug becomes stupefied 1 for 1d4 rounds, during which it can't Expel Infestation.
    Name
    Expel Infestation
  • Type
    affliction
    Name
    Isqulugia
    Traits
    • disease
    • incapacitation
    • primal
    • transmutation
    • virulent
    Note
    Isqulugia's sickened, slowed, and paralyzed conditions can't be removed until this affliction is removed
    DC
    30
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      sickened 1
      Duration
      1 hour
    • Stage
      2
      Entry
      fatigued and sickened 2
      Duration
      1 day
    • Stage
      3
      Entry
      fatigued and slowed 1
      Duration
      1 day
    • Stage
      4
      Entry
      paralyzed
      Duration
      1 day
    • Stage
      5
      Entry
      the creature dies, and its body violently transforms into a new isqulug.
      Duration
      N/A
  • Entries
    • The isqulug can Squeeze through tight spaces as if it were a Small creature. While Squeeze||Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeeze||Squeezing.
    Name
    Malleability
  • Entries
    • An isqulug ignores difficult terrain||3|terrain that's caused by typical features of swamps.
    Name
    Swamp Stride

Background

Lore

No lore provided.