Monster Dossier

Ironclad Annihilator Beetle

Ironclad Annihilator Beetle is a fantasy monster entry from source SoT6.

Level 21

Traits

rarengargantuanbeast

Rules & statistics

Monster Profile

Perception

36

Senses

  • Name
    darkvision

Skills

Acrobatics
36
Athletics
42

Ability Mods

Str
10
Dex
6
Con
10
Int
-5
Wis
5
Cha
-1

Defenses

Ac
49
Saving Throws
Fort
38
Ref
32
Will
35
Hp
  • Hp
    400

Speed

Walk
30
Fly
30

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    mandible
    Attack
    39
    Damage
    4d12+20 piercing plus Improved Grab
  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    foot
    Attack
    37
    Damage
    4d8+20 bludgeoning

Abilities

Mid
  • Name
    Carapace Deflection
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    The ironclad annihilator beetle is targeted with an attack from an attacker it can see
    Entries
    • The ironclad annihilator pivots to place its tough carapace in the way of the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the ironclad annihilator can Step after the attack.
Bot
  • Name
    Constrict
    Activity
    Number
    1
    Unit
    action
    Entries
    • 4d6+20 bludgeoning, 44
  • Name
    Earthquake Stomp
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The ironclad annihilator beetle stomps the ground. All creatures within a 30-foot emanation must succeed at a 44 Fortitude saving throw or fall prone and become stunned||stunned 1 (stunned for 1 round on a critical failure).
  • Name
    Oviposit
    Activity
    Number
    2
    Unit
    action
    Requirements
    The ironclad annihilator beetle has a creature grabbed
    Entries
    • The ironclad annihilator injects its ovipositor under the grabbed creature's skin.
    • The creature takes 4d6+20 bludgeoning damage (44 basic Fortitude save). On a failed save, the beetle implants an egg, and the target creature takes 4d6 persistent damage||persistent bleed damage that is unusually tenacious. The DC to stop the bleeding using Administer First Aid is 40, and healing the creature to full Hit Points doesn't automatically stop the bleeding. If the target creature dies from this bleed damage, its body is destroyed and unrecoverable except with powerful magic such as miracle or wish, and an immature ironclad annihilator beetle (with statistics as a giant stag beetle; Bestiary 41) bursts forth.
  • Name
    Sunder Objects
    Entries
    • When an ironclad annihilator damages an item or structure, it deals an additional 2d10 damage to that item or structure.
  • Name
    Trample
    Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, foot, 44

Background

Lore

No lore provided.