Monster Dossier
Iron Golem
Iron Golem is a fantasy monster entry from source B1.
Traits
uncommonnlargeconstructgolemmindless
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
Skills
- Athletics
- 30
Ability Mods
- Str
- 8
- Dex
- -1
- Con
- 4
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 26
- Ref
- 21
- Will
- 22
- Hp
- Hp
- 190
- Immunities
- bleed
- fire
- mental
- poison
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- necromancy
- nonlethal attacks
- paralyzed
- sickened
- unconscious
- Resistances
- Amount
- 15
- Name
- physical
- Note
- except adamantine
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 28
- Traits
- magical
- reach
- Damage
- 3d10+12 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Entries
- harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity.
- Name
- Golem Antimagic
- Entries
- Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
- Name
- Vulnerable to Neutralize Poison
- Entries
- Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.
- Name
- Vulnerable to Rust
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- necromancy
- poison
- Entries
- The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 1
- Unit
- action
- Entries
- The iron golem Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.
- Name
- Inexorable March
- Type
- affliction
- Name
- Iron Golem Poison
- Traits
- poison
- Note
- Any drained value from this poison is reduced by 1 every hour.
- DC
- 33
- Saving Throw
- Fortitude
- Max Duration
- 4 rounds
- Stages
- Stage
- 1
- Entry
- 2d6 poison and drained 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 4d6 poison and drained 2
- Duration
- 1 round
- Stage
- 3
- Entry
- 8d6 poison and drained 3.
- Duration
- 1 round
Background
Lore
No lore provided.