Monster Dossier

Iron Golem

Iron Golem is a fantasy monster entry from source B1.

Level 13

Traits

uncommonnlargeconstructgolemmindless

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Skills

Athletics
30

Ability Mods

Str
8
Dex
-1
Con
4
Int
-5
Wis
0
Cha
-5

Defenses

Ac
34
Saving Throws
Fort
26
Ref
21
Will
22
Hp
  • Hp
    190
Immunities
  • bleed
  • fire
  • mental
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious
Resistances
  • Amount
    15
    Name
    physical
    Note
    except adamantine

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    28
    Traits
    • magical
    • reach
    Damage
    3d10+12 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity.
    Name
    Golem Antimagic
  • Entries
    • Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
    Name
    Vulnerable to Neutralize Poison
  • Entries
    • Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.
    Name
    Vulnerable to Rust
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • necromancy
    • poison
    Entries
    • The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The iron golem Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.
    Name
    Inexorable March
  • Type
    affliction
    Name
    Iron Golem Poison
    Traits
    • poison
    Note
    Any drained value from this poison is reduced by 1 every hour.
    DC
    33
    Saving Throw
    Fortitude
    Max Duration
    4 rounds
    Stages
    • Stage
      1
      Entry
      2d6 poison and drained 1
      Duration
      1 round
    • Stage
      2
      Entry
      4d6 poison and drained 2
      Duration
      1 round
    • Stage
      3
      Entry
      8d6 poison and drained 3.
      Duration
      1 round

Background

Lore

No lore provided.