Monster Dossier

Irnakurse

Irnakurse is a fantasy monster entry from source B2.

Level 9

Traits

celargeaberration

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • elven
  • undercommon (can't speak

Skills

Acrobatics
20
Athletics
20
Stealth
20

Ability Mods

Str
5
Dex
5
Con
3
Int
-2
Wis
3
Cha
4

Defenses

Ac
28
Saving Throws
Fort
20
Ref
18
Will
16
Hp
  • Hp
    152

Speed

Walk
15

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    20
    Traits
    • reach
    Damage
    2d12+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    20
    Traits
    • agile
    • reach
    Effects
    • mind lash
    Damage
    2d8+11 slashing plus mind lash
    Types
    • slashing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Traits
    • emotion
    • enchantment
    • mental
    • occult
    Entries
    • A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a 28 Will save or be stunned 2 (or stunned 4 on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.
    Name
    Mind Lash
  • Activity
    Number
    1
    Unit
    action
    Traits
    • tentacle
    Name
    Rend
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • concentrate
    • emotion
    • enchantment
    • mental
    • occult
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a 28 Will save. The irnakurse can.
    Name
    Soul Scream
  • Entries
    • Scream for up to 6 rounds; each time it does, it repeats the effect.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.
      Success
      The creature is stupefied 1 for 1 round.
      Failure
      The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1.
      Critical Failure
      As failure, except the stupefied value increases by 2 instead of by 1.
    Name
    Sustain Soul
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The irnakurse makes up to four tentacle Strike||Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.
    Name
    Storm of Tentacles

Background

Lore

No lore provided.