Monster Dossier

Iridescent Elephant

Iridescent Elephant is a fantasy monster entry from source EC2.

Level 7

Traits

uncommonnhugeanimal

Rules & statistics

Monster Profile

Perception

11

Senses

  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Athletics
15
Survival
13

Ability Mods

Str
7
Dex
0
Con
2
Int
-4
Wis
2
Cha
0

Defenses

Ac
21
Saving Throws
Fort
16
Ref
9
Will
14
Hp
  • Hp
    110

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    tusk
    Attack
    14
    Traits
    • reach
    Damage
    3d8+7 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    trunk
    Attack
    16
    Traits
    • reach
    Effects
    • grabbing trunk
  • Range
    Melee
    Name
    foot
    Attack
    14
    Traits
    • reach
    Effects
    • color splash
    Damage
    2d10+7 bludgeoning plus color splash
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • An iridescent animal emits phosphorescent bright light in a 15-foot aura.
    • The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.
    Name
    Glowing Bones
Bot
  • Traits
    • visual
    Entries
    • When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a 24 Will save or be flat-footed until the beginning of the elephant's next turn.
    Name
    Color Splash
  • Entries
    • A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
    Name
    Grabbing Trunk
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Large or smaller, foot, 22
    Name
    Trample
  • Traits
    • light
    • visual
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a 22 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is dazzled for 1 round.
      Failure
      The creature is blinded for 1 minute.
      Critical Failure
      The creature is blinded permanently.
    Name
    Trunk Beam

Background

Lore

No lore provided.