Monster Dossier
Iridescent Elephant
Iridescent Elephant is a fantasy monster entry from source EC2.
Traits
uncommonnhugeanimal
Rules & statistics
Monster Profile
Perception
11
Senses
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Athletics
- 15
- Survival
- 13
Ability Mods
- Str
- 7
- Dex
- 0
- Con
- 2
- Int
- -4
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 16
- Ref
- 9
- Will
- 14
- Hp
- Hp
- 110
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- tusk
- Attack
- 14
- Traits
- reach
- Damage
- 3d8+7 piercing
- Types
- piercing
- Range
- Melee
- Name
- trunk
- Attack
- 16
- Traits
- reach
- Effects
- grabbing trunk
- Range
- Melee
- Name
- foot
- Attack
- 14
- Traits
- reach
- Effects
- color splash
- Damage
- 2d10+7 bludgeoning plus color splash
- Types
- bludgeoning
Abilities
- Mid
- Entries
- An iridescent animal emits phosphorescent bright light in a 15-foot aura.
- The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.
- Name
- Glowing Bones
- Bot
- Traits
- visual
- Entries
- When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a 24 Will save or be flat-footed until the beginning of the elephant's next turn.
- Name
- Color Splash
- Entries
- A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
- Name
- Grabbing Trunk
- Activity
- Number
- 3
- Unit
- action
- Entries
- Large or smaller, foot, 22
- Name
- Trample
- Traits
- light
- visual
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a 22 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is dazzled for 1 round.
- Failure
- The creature is blinded for 1 minute.
- Critical Failure
- The creature is blinded permanently.
- Name
- Trunk Beam
Background
Lore
No lore provided.