Monster Dossier

Interlocutor

Interlocutor is a fantasy monster entry from source B2.

Level 12

Traits

lelargefiendvelstrac

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    greater darkvision
  • Name
    painsight

Languages

Languages
  • common
  • infernal
  • shadowtongue

Skills

Athletics
25
Crafting
Std
22
Sculpting flesh
24
Intimidation
25
Medicine
26
Religion
22
Stealth
19
Torture lore
20

Ability Mods

Str
7
Dex
3
Con
5
Int
2
Wis
6
Cha
5

Defenses

Ac
33
Saving Throws
Fort
23
Ref
21
Will
26
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    215
    Abilities
    • regeneration 20 (deactivated by good or silver)
Immunities
  • cold
Weaknesses
  • Amount
    15
    Name
    good
  • Amount
    15
    Name
    silver

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    25
    Traits
    • deadly
    • evil
    • magical
    • reach
    Damage
    3d10+13 slashing plus 2d6 persistent damage||persistent bleed
    Types
    • persistent
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    33
    Entry
    0
    Level
    6
    Spells
    • Name
      stabilize
    4
    Spells
    • Name
      heal
      Amount
      2
    • Name
      restoration
      Amount
      2
    5
    Spells
    • Name
      breath of life
    7
    Spells
    • Name
      plane shift
      Notes
      • self only
      • to the Material Plane or Shadow Plane only

Abilities

Top
  • Traits
    • divination
    • divine
    Entries
    • A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.
    Name
    Painsight
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • fear
    • mental
    • visual
    Entries
    • 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a 29 Will save or become stunned 1.
    Name
    Glimpse of Stolen Flesh
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • enchantment
    • fear
    • mental
    • visual
    Entries
    • The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn.
    Name
    Focus Gaze
  • Activity
    Number
    1
    Unit
    action
    Entries
    • This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound.
    • Until the creature is restored to its maximum Hit Points, thus closing the wound, Strike||Strikes against the creature deal 1d6 extra precision damage.
    Name
    Surgical Rend

Background

Lore

No lore provided.