Monster Dossier
Imp
Imp is a fantasy monster entry from source B1.
Traits
letinydevilfiend
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- greater darkvision
Languages
- Languages
- common
- infernal
- Abilities
- telepathy (touch)
Skills
- Acrobatics
- 7
- Arcana
- 6
- Deception
- 7
- Religion
- 5
Ability Mods
- Str
- -1
- Dex
- 4
- Con
- 0
- Int
- 1
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 5
- Ref
- 9
- Will
- 7
- Hp
- Hp
- 15
- Immunities
- fire
- Weaknesses
- Amount
- 3
- Name
- good
Speed
- Walk
- 20
- Fly
- 30
Attacks
- Range
- Melee
- Name
- stinger
- Attack
- 9
- Traits
- agile
- evil
- finesse
- magical
- Effects
- imp venom
- Damage
- 1d4-1 piercing plus 1d4 evil and imp venom
- Types
- evil
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 0
- Level
- 1
- Spells
- Name
- detect magic
- 1
- Spells
- Name
- charm
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 4
- Spells
- Name
- read omens
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- Type
- list
- Items
- Boar size Medium; scent (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage 1d10-1 piercing
- Giant Spider size Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage 1d6-1 piercing plus 1d4 poison
- Rat scent; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing
- Raven scent; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- healing
- necromancy
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The imp regains 1d6 Hit Points.
- Name
- Diabolic Healing
- Type
- affliction
- Name
- Imp Venom
- Traits
- poison
- DC
- 16
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison and clumsy 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 1d6 poison damage, clumsy 1, and slowed 1
- Duration
- 1 round
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- concentrate
- enchantment
- evil
- fortune
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.
- Name
- Infernal Temptation
Background
Lore
No lore provided.