Monster Dossier

Imp

Imp is a fantasy monster entry from source B1.

Level 1

Traits

letinydevilfiend

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    greater darkvision

Languages

Languages
  • common
  • infernal
Abilities
  • telepathy (touch)

Skills

Acrobatics
7
Arcana
6
Deception
7
Religion
5

Ability Mods

Str
-1
Dex
4
Con
0
Int
1
Wis
2
Cha
2

Defenses

Ac
17
Saving Throws
Fort
5
Ref
9
Will
7
Hp
  • Hp
    15
Immunities
  • fire
Weaknesses
  • Amount
    3
    Name
    good

Speed

Walk
20
Fly
30

Attacks

  • Range
    Melee
    Name
    stinger
    Attack
    9
    Traits
    • agile
    • evil
    • finesse
    • magical
    Effects
    • imp venom
    Damage
    1d4-1 piercing plus 1d4 evil and imp venom
    Types
    • evil
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    17
    Entry
    0
    Level
    1
    Spells
    • Name
      detect magic
    1
    Spells
    • Name
      charm
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    4
    Spells
    • Name
      read omens

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • Type
      list
      Items
      • Boar size Medium; scent (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage 1d10-1 piercing
      • Giant Spider size Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage 1d6-1 piercing plus 1d4 poison
      • Rat scent; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing
      • Raven scent; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • healing
    • necromancy
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The imp regains 1d6 Hit Points.
    Name
    Diabolic Healing
  • Type
    affliction
    Name
    Imp Venom
    Traits
    • poison
    DC
    16
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison and clumsy 1
      Duration
      1 round
    • Stage
      2
      Entry
      1d6 poison damage, clumsy 1, and slowed 1
      Duration
      1 round
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • concentrate
    • enchantment
    • evil
    • fortune
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.
    Name
    Infernal Temptation

Background

Lore

No lore provided.