Monster Dossier

Immortal Ichor

Immortal Ichor is a fantasy monster entry from source AoA5.

Level 15

Traits

rarenemediumooze

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    motion sense
    Range
    60
  • Name
    no vision

Languages

Languages
  • abyssal
  • aklo
  • infernal
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Arcana
30
Religion
29
Ancient history lore
30

Ability Mods

Str
6
Dex
3
Con
9
Int
7
Wis
6
Cha
6

Defenses

Ac
26
Saving Throws
Fort
30
Ref
20
Will
29
Hp
  • Hp
    350
    Abilities
    • regeneration 15 (deactivated by good)
Immunities
  • acid
  • critical hits
  • mental
  • precision
  • unconscious
  • visual
Resistances
  • Amount
    15
    Name
    physical

Speed

Walk
20
Fly
20

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    27
    Effects
    • mental erosion
    Damage
    3d8+12 bludgeoning plus mental erosion
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Attack
    31
    Entry
    0
    Level
    7
    Spells
    • Name
      telekinetic projectile
    1
    Spells
    • Name
      charm
      Amount
      at will
    • Name
      command
      Amount
      at will
    2
    Spells
    • Name
      telekinetic maneuver
      Amount
      at will
    3
    Spells
    • Name
      mind reading
      Amount
      at will
    6
    Spells
    • Name
      crisis of faith
    • Name
      telekinetic haul
      Amount
      at will
    7
    Spells
    • Name
      charm
      Amount
      3
    • Name
      feeblemind
    • Name
      possession
    • Name
      suggestion
  • Name
    Cleric Domain Spells
    Type
    Focus
    DC
    37
    Attack
    31
    Fp
    3
    Entry
    8
    Spells
    • Name
      cry of destruction
    • Name
      destructive aura

Abilities

Mid
  • Entries
    • The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence.
    Name
    Immortality
Bot
  • Traits
    • divine
    • enchantment
    • mental
    Entries
    • A creature that fails to save against an immortal ichor's charm spell becomes stupefied|CRB|stupefied 1. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by 1d4. If the stupefied condition ever equals the creature's Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed.
    Name
    Corrupt Ally
  • Entries
    • An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain).
    Name
    Dead Spells
  • Entries
    • A creature hit by the ichor's pseudopod is stupefied|CRB|stupefied 2 for 1 day unless it succeeds at a 35 Will save.
    Name
    Mental Erosion
  • Activity
    Number
    3
    Unit
    action
    Traits
    • divine
    • healing
    • necromancy
    Entries
    • The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes 4d6 damage (33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also drained|CRB|drained 1 (or drained|CRB|drained 2 on a critical failure).
    Name
    Resanguinate

Background

Lore

No lore provided.