Monster Dossier
Immortal Ichor
Immortal Ichor is a fantasy monster entry from source AoA5.
Traits
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Rules & statistics
Monster Profile
Perception
20
Senses
- Name
- motion sense
- Range
- 60
- Name
- no vision
Languages
- Languages
- abyssal
- aklo
- infernal
- undercommon
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 30
- Religion
- 29
- Ancient history lore
- 30
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 9
- Int
- 7
- Wis
- 6
- Cha
- 6
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 30
- Ref
- 20
- Will
- 29
- Hp
- Hp
- 350
- Abilities
- regeneration 15 (deactivated by good)
- Immunities
- acid
- critical hits
- mental
- precision
- unconscious
- visual
- Resistances
- Amount
- 15
- Name
- physical
Speed
- Walk
- 20
- Fly
- 20
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 27
- Effects
- mental erosion
- Damage
- 3d8+12 bludgeoning plus mental erosion
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Attack
- 31
- Entry
- 0
- Level
- 7
- Spells
- Name
- telekinetic projectile
- 1
- Spells
- Name
- charm
- Amount
- at will
- Name
- command
- Amount
- at will
- 2
- Spells
- Name
- telekinetic maneuver
- Amount
- at will
- 3
- Spells
- Name
- mind reading
- Amount
- at will
- 6
- Spells
- Name
- crisis of faith
- Name
- telekinetic haul
- Amount
- at will
- 7
- Spells
- Name
- charm
- Amount
- 3
- Name
- feeblemind
- Name
- possession
- Name
- suggestion
- Name
- Cleric Domain Spells
- Type
- Focus
- DC
- 37
- Attack
- 31
- Fp
- 3
- Entry
- 8
- Spells
- Name
- cry of destruction
- Name
- destructive aura
Abilities
- Mid
- Entries
- The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence.
- Name
- Immortality
- Bot
- Traits
- divine
- enchantment
- mental
- Entries
- A creature that fails to save against an immortal ichor's charm spell becomes stupefied|CRB|stupefied 1. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by 1d4. If the stupefied condition ever equals the creature's Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed.
- Name
- Corrupt Ally
- Entries
- An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain).
- Name
- Dead Spells
- Entries
- A creature hit by the ichor's pseudopod is stupefied|CRB|stupefied 2 for 1 day unless it succeeds at a 35 Will save.
- Name
- Mental Erosion
- Activity
- Number
- 3
- Unit
- action
- Traits
- divine
- healing
- necromancy
- Entries
- The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes 4d6 damage (33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also drained|CRB|drained 1 (or drained|CRB|drained 2 on a critical failure).
- Name
- Resanguinate
Background
Lore
No lore provided.