Monster Dossier
Immolis
Immolis is a fantasy monster entry from source GW1.
Traits
uncommonnmediumbeast
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- heatsense
- Range
- Unit
- feet
- Number
- 120
Languages
- Languages
- immolis
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 10
- Athletics
- 10
- Intimidation
- 9
- Stealth
- 10
- Survival
- 9
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 0
- Int
- -3
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 6
- Ref
- 12
- Will
- 9
- Hp
- Hp
- 50
Speed
- Walk
- 40
- Climb
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Damage
- 1d10+5 slashing
Abilities
- Top
- Name
- Heatsense
- Entries
- An immolis can sense creatures whose bodies are hotter than their surroundings as a precise sense at the listed range. Creatures that produce no heat—such as many undead or constructs—are concealed to an immolis, as are creatures who successfully mask their body heat (such as by submerging themselves in cold water).
- Bot
- Name
- Heat Beam
- Activity
- Number
- 1
- Unit
- action
- Traits
- evocation
- fire
- occult
- Entries
- The immolis targets a living creature within 30 feet and directs a beam of volatile psychic energy toward it, increasing the rate at which the creature's body produces heat. The target must attempt a DC 20 Fortitude save. The second and third time an immolis uses Heat Beam in the same round, the DC lowers to 16 or 12, respectively.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The creature takes 2d6+5 fire damage.
- Critical Failure
- The creature takes 4d6+5 fire damage and 5 persistent damage||persistent fire damage.
Background
Lore
No lore provided.