Monster Dossier

Immolis

Immolis is a fantasy monster entry from source GW1.

Level 3

Traits

uncommonnmediumbeast

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    heatsense
    Range
    Unit
    feet
    Number
    120

Languages

Languages
  • immolis
Abilities
  • telepathy 100 feet

Skills

Acrobatics
10
Athletics
10
Intimidation
9
Stealth
10
Survival
9

Ability Mods

Str
3
Dex
4
Con
0
Int
-3
Wis
3
Cha
0

Defenses

Ac
19
Saving Throws
Fort
6
Ref
12
Will
9
Hp
  • Hp
    50

Speed

Walk
40
Climb
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Damage
    1d10+5 slashing

Abilities

Top
  • Name
    Heatsense
    Entries
    • An immolis can sense creatures whose bodies are hotter than their surroundings as a precise sense at the listed range. Creatures that produce no heat—such as many undead or constructs—are concealed to an immolis, as are creatures who successfully mask their body heat (such as by submerging themselves in cold water).
Bot
  • Name
    Heat Beam
    Activity
    Number
    1
    Unit
    action
    Traits
    • evocation
    • fire
    • occult
    Entries
    • The immolis targets a living creature within 30 feet and directs a beam of volatile psychic energy toward it, increasing the rate at which the creature's body produces heat. The target must attempt a DC 20 Fortitude save. The second and third time an immolis uses Heat Beam in the same round, the DC lowers to 16 or 12, respectively.
    • Type
      successDegree
      Entries
      Success
      • The creature is unaffected.
      Failure
      • The creature takes 2d6+5 fire damage.
      Critical Failure
      • The creature takes 4d6+5 fire damage and 5 persistent damage||persistent fire damage.

Background

Lore

No lore provided.