Monster Dossier

Imentesh

Imentesh is a fantasy monster entry from source B2.

Level 10

Traits

cnlargemonitorprotean

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    entropy sense
    Range
    60

Languages

Languages
  • abyssal
  • celestial
  • protean
Abilities
  • tongues

Skills

Acrobatics
17
Athletics
19
Deception
21
Diplomacy
19
Performance
21
Stealth
21
Thievery
17

Ability Mods

Str
7
Dex
5
Con
5
Int
7
Wis
3
Cha
5

Defenses

Ac
30
Saving Throws
Fort
21
Ref
19
Will
17
Hp
  • Hp
    175
    Abilities
    • fast healing 5
Weaknesses
  • Amount
    10
    Name
    lawful
Resistances
  • Amount
    10
    Name
    precision
  • Name
    protean anatomy
    Amount
    15

Speed

Abilities
  • freedom of movement
Walk
25
Fly
25
Swim
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • chaotic
    • magical
    • reach
    Effects
    • warpwave strike
    Damage
    2d10+11 piercing plus 1d6 chaotic and warpwave strike
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    23
    Traits
    • agile
    • chaotic
    • magical
    • reach
    Damage
    2d6+11 slashing plus 1d6 chaotic
    Types
    • chaotic
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    23
    Traits
    • chaotic
    • magical
    • reach
    Effects
    • Grab
    Damage
    2d10+11 bludgeoning plus 1d6 chaotic and Grab
    Types
    • bludgeoning
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    29
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • lawful only
    3
    Spells
    • Name
      haste
    • Name
      mending
    • Name
      shrink item
    • Name
      slow
    4
    Spells
    • Name
      creation
    • Name
      dimension door
      Amount
      at will
    • Name
      shatter
    5
    Spells
    • Name
      dimension door
    • Name
      dispel magic
    • Name
      divine wrath
      Notes
      • chaotic
    • Name
      sending
    Constant
    4
    Spells
    • Name
      freedom of movement
    5
    Spells
    • Name
      tongues

Abilities

Top
  • Traits
    • divination
    • divine
    • prediction
    Entries
    • An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
    Name
    Entropy Sense
Mid
  • Traits
    • divine
    • transmutation
    Entries
    • An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
    • The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
    Name
    Protean Anatomy
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes, but might change the damage type its Strike||Strikes deal.
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d10+11 bludgeoning, 29
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • transmutation
    Entries
    • An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (29 Fortitude save to resist).
    Name
    Inflict Warpwave
  • Entries
    • An imentesh's Strike||Strikes deal an additional 2d6 precision damage to flat-footed targets.
    Name
    Sneak Attack
  • Traits
    • divine
    • transmutation
    Entries
    • Any creature struck and damaged by an imentesh's jaws Strike must succeed at a 29 Fortitude save or be subject to a warpwave (page 204).
    Name
    Warpwave Strike

Background

Lore

No lore provided.