Monster Dossier
Imentesh
Imentesh is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- entropy sense
- Range
- 60
Languages
- Languages
- abyssal
- celestial
- protean
- Abilities
- tongues
Skills
- Acrobatics
- 17
- Athletics
- 19
- Deception
- 21
- Diplomacy
- 19
- Performance
- 21
- Stealth
- 21
- Thievery
- 17
Ability Mods
- Str
- 7
- Dex
- 5
- Con
- 5
- Int
- 7
- Wis
- 3
- Cha
- 5
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 21
- Ref
- 19
- Will
- 17
- Hp
- Hp
- 175
- Abilities
- fast healing 5
- Weaknesses
- Amount
- 10
- Name
- lawful
- Resistances
- Amount
- 10
- Name
- precision
- Name
- protean anatomy
- Amount
- 15
Speed
- Abilities
- freedom of movement
- Walk
- 25
- Fly
- 25
- Swim
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- chaotic
- magical
- reach
- Effects
- warpwave strike
- Damage
- 2d10+11 piercing plus 1d6 chaotic and warpwave strike
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 23
- Traits
- agile
- chaotic
- magical
- reach
- Damage
- 2d6+11 slashing plus 1d6 chaotic
- Types
- chaotic
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 23
- Traits
- chaotic
- magical
- reach
- Effects
- Grab
- Damage
- 2d10+11 bludgeoning plus 1d6 chaotic and Grab
- Types
- bludgeoning
- chaotic
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 29
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- lawful only
- 3
- Spells
- Name
- haste
- Name
- mending
- Name
- shrink item
- Name
- slow
- 4
- Spells
- Name
- creation
- Name
- dimension door
- Amount
- at will
- Name
- shatter
- 5
- Spells
- Name
- dimension door
- Name
- dispel magic
- Name
- divine wrath
- Notes
- chaotic
- Name
- sending
- Constant
- 4
- Spells
- Name
- freedom of movement
- 5
- Spells
- Name
- tongues
Abilities
- Top
- Traits
- divination
- divine
- prediction
- Entries
- An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
- Name
- Entropy Sense
- Mid
- Traits
- divine
- transmutation
- Entries
- An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
- The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
- Name
- Protean Anatomy
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes, but might change the damage type its Strike||Strikes deal.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d10+11 bludgeoning, 29
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- transmutation
- Entries
- An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (29 Fortitude save to resist).
- Name
- Inflict Warpwave
- Entries
- An imentesh's Strike||Strikes deal an additional 2d6 precision damage to flat-footed targets.
- Name
- Sneak Attack
- Traits
- divine
- transmutation
- Entries
- Any creature struck and damaged by an imentesh's jaws Strike must succeed at a 29 Fortitude save or be subject to a warpwave (page 204).
- Name
- Warpwave Strike
Background
Lore
No lore provided.