Monster Dossier

Ichor Slinger

Ichor Slinger is a fantasy monster entry from source BotD.

Level 4

Traits

uncommonnemediumundead

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril
Notes
  • plus any one language

Skills

Athletics
11
Crafting
13
Deception
13
Performance
11
Stealth
9

Ability Mods

Str
3
Dex
1
Con
4
Int
3
Wis
2
Cha
5

Items

  • alchemist's tools
  • disguise kit
  • infused reagents (7)
  • snake oil (6)

Defenses

Ac
20
Saving Throws
Fort
12
Ref
11
Will
10
Hp
  • Hp
    65
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poisoned
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    Name
    fist
    Attack
    13
    Damage
    2d6+3 bludgeoning plus Grab

Abilities

Mid
  • Name
    Mystery Ingredients
    Traits
    • auditory
    • aura
    • occult
    Entries
    • 60 feet. Creatures in the aura take a –2 status penalty to checks to Identify Alchemy, Recall Knowledge about alchemical subjects, or examine snake oil effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret Will save against the slinger's Deception DC. On a failure, it treats its next failed check to Identify Alchemy or Recall Knowledge about alchemical subjects in the next 24 hours as though it were a critical failure instead. This is an auditory misfortune effect.
Bot
  • Name
    Brew Tomb Juice
    Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Cost
    1 batch of infused reagents
    Entries
    • The ichor slinger creates a vial of tomb juice, an alchemical tonic that has the infused trait and becomes inert after 24 hours. Tomb juice has the effects of snake oil, and maybe more depending on the results of the ichor slinger's 20 Crafting check.
    • Type
      successDegree
      Entries
      Critical Success
      • The slinger chooses one of the following items and adds its effects to the tomb juice: moderate antidote, moderate antiplague, lesser elixir of life, giant scorpion venom, or moderate juggernaut mutagen. Poisons created in this way gain an onset of 1 round, gain the ingested trait, and lose any contact, inhaled, or injury traits.
      Success
      • As critical success, but the slinger chooses from lesser antidote, lesser antiplague, minor elixir of life, graveroot, or lesser juggernaut mutagen.
  • Name
    Exhume
    Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The ichor slinger is adjacent to a dead creature that hasn't already been affected by Exhume
    Entries
    • The ichor slinger harvests portions of the corpse to gain 1 dose of infused reagents, or 2 infused reagents if the creature was undead.
  • Name
    Force Feed
    Activity
    Number
    1
    Unit
    action
    Requirements
    The ichor slinger has a creature grabbed or restrained and is holding tomb juice, an alchemical elixir, or an alchemical poison
    Entries
    • The ichor slinger forces the target to consume the alchemical item.

Background

Lore

No lore provided.