Monster Dossier

Icewyrm

Icewyrm is a fantasy monster entry from source B2.

Level 10

Traits

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Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • aquan

Skills

Athletics
21

Ability Mods

Str
7
Dex
7
Con
5
Int
-1
Wis
5
Cha
3

Defenses

Ac
30
Saving Throws
Fort
20
Ref
21
Will
17
Hp
  • Hp
    185
Immunities
  • bleed
  • cold
  • poison
  • paralyzed
  • sleep
Weaknesses
  • Amount
    10
    Name
    fire

Speed

Walk
25
Ice burrow
20
Swim
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • reach
    Damage
    2d12+13 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    23
    Traits
    • agile
    • reach
    Damage
    2d6+13 slashing plus 1d6 persistent damage||persistent cold
    Types
    • persistent
    • slashing
  • Range
    Ranged
    Name
    ice shard
    Attack
    23
    Traits
    • range increment
    Damage
    1d6+13 piercing plus 1d6 persistent damage||persistent cold
    Types
    • persistent
    • piercing

Abilities

Mid
  • Traits
    • cold
    Entries
    • When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (27 basic Reflex save).
    Name
    Explosion
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • evocation
    • primal
    Entries
    • The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the line (29 basic Reflex save). The icewyrm can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Entries
    • The icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.
    Name
    Ice Burrow

Background

Lore

No lore provided.