Monster Dossier
Icewyrm
Icewyrm is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
Languages
- Languages
- aquan
Skills
- Athletics
- 21
Ability Mods
- Str
- 7
- Dex
- 7
- Con
- 5
- Int
- -1
- Wis
- 5
- Cha
- 3
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 20
- Ref
- 21
- Will
- 17
- Hp
- Hp
- 185
- Immunities
- bleed
- cold
- poison
- paralyzed
- sleep
- Weaknesses
- Amount
- 10
- Name
- fire
Speed
- Walk
- 25
- Ice burrow
- 20
- Swim
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- reach
- Damage
- 2d12+13 piercing
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 23
- Traits
- agile
- reach
- Damage
- 2d6+13 slashing plus 1d6 persistent damage||persistent cold
- Types
- persistent
- slashing
- Range
- Ranged
- Name
- ice shard
- Attack
- 23
- Traits
- range increment
- Damage
- 1d6+13 piercing plus 1d6 persistent damage||persistent cold
- Types
- persistent
- piercing
Abilities
- Mid
- Traits
- cold
- Entries
- When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (27 basic Reflex save).
- Name
- Explosion
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- cold
- evocation
- primal
- Entries
- The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the line (29 basic Reflex save). The icewyrm can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Entries
- The icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.
- Name
- Ice Burrow
Background
Lore
No lore provided.