Monster Dossier

Ice Mummy

Ice Mummy is a fantasy monster entry from source BotD.

Level 8

Traits

uncommonnemediumcoldmummyundead

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision
  • Name
    snow vision

Languages

Languages
  • common
  • necril
Notes
  • plus any two languages they knew while alive

Skills

Deception
18
Intimidation
16
Occultism
17
Stealth
17

Ability Mods

Str
5
Dex
3
Con
2
Int
5
Wis
4
Cha
6

Items

  • +1 striking staff

Defenses

Ac
26
Saving Throws
Fort
16
Ref
13
Will
18
Hp
  • Hp
    130
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    fire
    Amount
    10
Resistances
  • Name
    cold
    Amount
    10

Speed

Walk
20

Attacks

  • Range
    Melee
    Traits
    • magical
    • two-hand
    Name
    staff
    Attack
    20
    Damage
    2d4+7 bludgeoning plus 1d6 cold and cold rot
  • Range
    Melee
    Traits
    • agile
    • magical
    Name
    fist
    Attack
    19
    Damage
    2d6+7 bludgeoning plus 1d6 cold and cold rot

Abilities

Top
  • Name
    Snow Vision
    Entries
    • The ice mummy ignores the concealed condition from falling snow.
Mid
  • Name
    Great Despair
    Traits
    • aura
    • emotion
    • enchantment
    • fear
    • incapacitation
    • mental
    • occult
    Entries
    • 30 feet. Living creatures are frightened||frightened 1 while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Bot
  • Name
    Channel Rot
    Traits
    • occult
    • necromancy
    Entries
    • The ice mummy can deliver cold rot through melee weapons they wield.
  • Name
    Cold Rot
    Traits
    • cold
    • curse
    • disease
    • divine
    • necromancy
    Entries
    • This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving
    • Type
      affliction
      Name
      Throw 24 Fortitude;
      Stages
      • Stage
        1
        Entry
        slowed||slowed 1 for 1 round, then carrier with no ill effect
        Duration
        1 minute
      • Stage
        2
        Entry
        5d6 negative damage plus 2d6 cold damage and stupefied||stupefied 2
        Duration
        1 day
  • Name
    Frozen Breath
    Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • concentrate
    • divine
    • evocation
    Entries
    • The ice mummy exhales a 60-foot cone of razor-sharp ice that deals 5d6 cold and 4d6 slashing damage (26 basic Reflex save). The ice mummy can't use Frozen Breath again for 1d4 rounds.

Background

Lore

No lore provided.