Monster Dossier
Ice Mummy
Ice Mummy is a fantasy monster entry from source BotD.
Traits
uncommonnemediumcoldmummyundead
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- darkvision
- Name
- snow vision
Languages
- Languages
- common
- necril
- Notes
- plus any two languages they knew while alive
Skills
- Deception
- 18
- Intimidation
- 16
- Occultism
- 17
- Stealth
- 17
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 2
- Int
- 5
- Wis
- 4
- Cha
- 6
Items
- +1 striking staff
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 16
- Ref
- 13
- Will
- 18
- Hp
- Hp
- 130
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- fire
- Amount
- 10
- Resistances
- Name
- cold
- Amount
- 10
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Traits
- magical
- two-hand
- Name
- staff
- Attack
- 20
- Damage
- 2d4+7 bludgeoning plus 1d6 cold and cold rot
- Range
- Melee
- Traits
- agile
- magical
- Name
- fist
- Attack
- 19
- Damage
- 2d6+7 bludgeoning plus 1d6 cold and cold rot
Abilities
- Top
- Name
- Snow Vision
- Entries
- The ice mummy ignores the concealed condition from falling snow.
- Mid
- Name
- Great Despair
- Traits
- aura
- emotion
- enchantment
- fear
- incapacitation
- mental
- occult
- Entries
- 30 feet. Living creatures are frightened||frightened 1 while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
- Bot
- Name
- Channel Rot
- Traits
- occult
- necromancy
- Entries
- The ice mummy can deliver cold rot through melee weapons they wield.
- Name
- Cold Rot
- Traits
- cold
- curse
- disease
- divine
- necromancy
- Entries
- This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving
- Type
- affliction
- Name
- Throw 24 Fortitude;
- Stages
- Stage
- 1
- Entry
- slowed||slowed 1 for 1 round, then carrier with no ill effect
- Duration
- 1 minute
- Stage
- 2
- Entry
- 5d6 negative damage plus 2d6 cold damage and stupefied||stupefied 2
- Duration
- 1 day
- Name
- Frozen Breath
- Activity
- Number
- 2
- Unit
- action
- Traits
- cold
- concentrate
- divine
- evocation
- Entries
- The ice mummy exhales a 60-foot cone of razor-sharp ice that deals 5d6 cold and 4d6 slashing damage (26 basic Reflex save). The ice mummy can't use Frozen Breath again for 1d4 rounds.
Background
Lore
No lore provided.