Monster Dossier

Ice Linnorm

Ice Linnorm is a fantasy monster entry from source B1.

Level 17

Traits

uncommoncegargantuancolddragon

Rules & statistics

Monster Profile

Perception

29

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    true seeing

Languages

Languages
  • aklo
  • draconic
  • sylvan

Skills

Acrobatics
28
Athletics
32

Ability Mods

Str
9
Dex
5
Con
7
Int
-3
Wis
6
Cha
7

Defenses

Ac
41
Saving Throws
Fort
32
Ref
28
Will
27
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    330
    Abilities
    • regeneration 10 (deactivated by cold iron)
Immunities
  • cold
  • curse
  • paralyzed
  • sleep
Weaknesses
  • Amount
    15
    Name
    cold iron
  • Amount
    10
    Name
    fire

Speed

Abilities
  • freedom of movement
Walk
35
Fly
100
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    34
    Traits
    • reach
    • magical
    Effects
    • ice linnorm venom
    Damage
    3d12+17 piercing plus ice linnorm venom
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    34
    Traits
    • reach
    • agile
    • magical
    Damage
    3d8+17 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    34
    Traits
    • reach
    • agile
    • magical
    Effects
    • Improved Grab
    Damage
    3d6+17 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    38
    Entry
    Constant
    7
    Spells
    • Name
      true seeing
    8
    Spells
    • Name
      freedom of movement

Abilities

Mid
  • Traits
    • cold
    • curse
    • primal
    Entries
    • When a creature slays an ice linnorm, it must succeed at a 40 Will save or permanently gain weakness to cold 15.
    Name
    Curse of Frost
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • evocation
    • primal
    Entries
    • The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is immobilized by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d6+18 bludgeoning, 38
    Name
    Constrict
  • Type
    affliction
    Name
    Ice Linnorm Venom
    Traits
    • cold
    • injury
    • poison
    DC
    38
    Saving Throw
    Fortitude
    Max Duration
    10 rounds
    Stages
    • Stage
      1
      Entry
      5d6 cold damage and drained 1
      Duration
      N/A
    • Stage
      2
      Entry
      7d6 cold damage and drained 2.
      Duration
      N/A

Background

Lore

No lore provided.