Monster Dossier
Hyakume
Hyakume is a fantasy monster entry from source B3.
Traits
uncommonnelargeaberration
Rules & statistics
Monster Profile
Perception
29
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 30
- Crafting
- 30
- Deception
- 27
- Medicine
- 25
- Nature
- 25
- Occultism
- 30
- Religion
- 27
- Society
- 28
- Thievery
- 25
- Bardic lore
- 28
Ability Mods
- Str
- 4
- Dex
- 6
- Con
- 4
- Int
- 9
- Wis
- 6
- Cha
- 4
Defenses
- Ac
- Std
- 36
- Abilities
- all-around vision
- Saving Throws
- Fort
- 23
- Ref
- 25
- Will
- 29
- Hp
- Hp
- 275
- Immunities
- confusion
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 27
- Traits
- agile
- finesse
- magical
- reach
- Effects
- scatterbrain palm
- Damage
- 3d10+10 bludgeoning plus scatterbrain palm
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 40
- Attack
- 32
- Entry
- 0
- Level
- 8
- Spells
- Name
- daze
- Name
- detect magic
- Name
- read aura
- 4
- Spells
- Name
- air walk
- Amount
- at will
- Name
- hypercognition
- Amount
- at will
- Name
- zone of truth
- Amount
- at will
- 7
- Spells
- Name
- dispel magic
- Amount
- 2
- Name
- mindlink
- Amount
- at will
- 8
- Spells
- Name
- charm
- Amount
- 2
- Name
- disappearance
- Name
- mind blank
Abilities
- Top
- Name
- Light Blindness
- Entries
- A hyakume can use their Lore||Bardic Lore skill to Recall Knowledge on any topic, and they know any languages common to an area they have spent a day or more in.
- Name
- Lore Master
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- divination
- occult
- Frequency
- Unit
- day
- Number
- 1
- Entries
- Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can Steal Memories through an eye probe using a single action by touching the target with the eye.
- Name
- Eye Probe
- Traits
- divination
- enchantment
- incapacitation
- mental
- occult
- Entries
- A creature hit by the hyakume's fist Strike must attempt a 36 Will save. The creature is then temporarily immune until start of its next turn.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is stunned 1.
- Failure
- The creature is stunned 2.
- Critical Failure
- The creature is stunned 3 and the hyakume can use Steal Memories on the target as part of this action.
- Name
- Scatterbrain Palm
- Activity
- Number
- 3
- Unit
- action
- Traits
- emotion
- mental
- necromancy
- occult
- Entries
- The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a 40 Will saving throw or become stupefied 2 and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target.
- Name
- Steal Memories
Background
Lore
No lore provided.