Monster Dossier

Hyakume

Hyakume is a fantasy monster entry from source B3.

Level 15

Traits

uncommonnelargeaberration

Rules & statistics

Monster Profile

Perception

29

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
Abilities
  • telepathy 100 feet

Skills

Arcana
30
Crafting
30
Deception
27
Medicine
25
Nature
25
Occultism
30
Religion
27
Society
28
Thievery
25
Bardic lore
28

Ability Mods

Str
4
Dex
6
Con
4
Int
9
Wis
6
Cha
4

Defenses

Ac
Std
36
Abilities
all-around vision
Saving Throws
Fort
23
Ref
25
Will
29
Hp
  • Hp
    275
Immunities
  • confusion

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    27
    Traits
    • agile
    • finesse
    • magical
    • reach
    Effects
    • scatterbrain palm
    Damage
    3d10+10 bludgeoning plus scatterbrain palm
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    40
    Attack
    32
    Entry
    0
    Level
    8
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      read aura
    4
    Spells
    • Name
      air walk
      Amount
      at will
    • Name
      hypercognition
      Amount
      at will
    • Name
      zone of truth
      Amount
      at will
    7
    Spells
    • Name
      dispel magic
      Amount
      2
    • Name
      mindlink
      Amount
      at will
    8
    Spells
    • Name
      charm
      Amount
      2
    • Name
      disappearance
    • Name
      mind blank

Abilities

Top
  • Name
    Light Blindness
  • Entries
    • A hyakume can use their Lore||Bardic Lore skill to Recall Knowledge on any topic, and they know any languages common to an area they have spent a day or more in.
    Name
    Lore Master
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • divination
    • occult
    Frequency
    Unit
    day
    Number
    1
    Entries
    • Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can Steal Memories through an eye probe using a single action by touching the target with the eye.
    Name
    Eye Probe
  • Traits
    • divination
    • enchantment
    • incapacitation
    • mental
    • occult
    Entries
    • A creature hit by the hyakume's fist Strike must attempt a 36 Will save. The creature is then temporarily immune until start of its next turn.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is stunned 1.
      Failure
      The creature is stunned 2.
      Critical Failure
      The creature is stunned 3 and the hyakume can use Steal Memories on the target as part of this action.
    Name
    Scatterbrain Palm
  • Activity
    Number
    3
    Unit
    action
    Traits
    • emotion
    • mental
    • necromancy
    • occult
    Entries
    • The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a 40 Will saving throw or become stupefied 2 and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target.
    Name
    Steal Memories

Background

Lore

No lore provided.