Monster Dossier

Hunter Wight

Hunter Wight is a fantasy monster entry from source BotD.

Level 7

Traits

uncommonlemediumundeadwight

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Athletics
14
Crafting
14
Intimidation
12
Stealth
17

Ability Mods

Str
3
Dex
4
Con
2
Int
1
Wis
3
Cha
2

Items

  • +1 composite longbow
  • leather armor
  • snare kit

Defenses

Ac
24
Saving Throws
Fort
13
Ref
17
Will
14
Hp
  • Hp
    112
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    Name
    claw
    Attack
    16
    Damage
    1d8+9 slashing plus drain life
  • Range
    Ranged
    Traits
    • deadly
    • propulsive
    • range increment
    • volley
    Name
    composite longbow
    Attack
    18
    Damage
    1d8+7 piercing plus drain life

Abilities

Mid
  • Name
    Final Snare
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    The hunter wight is reduced to 0 Hit Points
    Entries
    • The hunter wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (25 basic Reflex save).
Bot
  • Name
    Drain Life
    Traits
    • divine
    • necromancy
    Entries
    • When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary
  • Name
    Hit
    Entries
    • Points, and the creature must succeed at a 22 Fortitude save or become drained||drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained||drained 4.
  • Name
    Spawn Hunter Wight
    Traits
    • divine
    • necromancy
    Entries
    • A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are clumsy||clumsy 2 for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer clumsy.

Background

Lore

No lore provided.