Monster Dossier

Hundun Chaos Mage

Mysterious alien agents of chaos

Level 18

Traits

rarecelargeaberration

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    motion sense
    Range
    100
  • Name
    no vision

Languages

Languages
  • abyssal
  • aklo
  • protean (can't speak any language)
Abilities
  • telepathy 100 feet

Skills

Acrobatics
35
Athletics
37
Intimidation
38
Occultism
34

Ability Mods

Str
9
Dex
6
Con
7
Int
4
Wis
6
Cha
8

Defenses

Ac
41
Saving Throws
Fort
27
Ref
30
Will
33
Hp
  • Hp
    300
Immunities
  • auditory
  • cold
  • mental
  • poison
  • visual
Weaknesses
  • Amount
    20
    Name
    lawful
Resistances
  • Amount
    20
    Name
    fire
  • Amount
    20
    Name
    physical

Speed

Abilities
  • air walk
Walk
50

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    33
    Traits
    • agile
    • finesse
    • magical
    • reach
    Damage
    4d8+12 bludgeoning plus 1d6 negative
    Types
    • bludgeoning
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    40
    Attack
    35
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • lawful only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    7
    Spells
    • Name
      plane shift
      Amount
      at will
    8
    Spells
    • Name
      divine wrath
      Notes
      • chaotic
    • Name
      harm
      Amount
      2
    9
    Spells
    • Name
      disintegrate
    • Name
      dispel magic
    • Name
      harm
    Constant
    4
    Spells
    • Name
      air walk

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature attempts to target the hundun with a mental effect
    Entries
    • The triggering creature is subject to the utter chaos of the hundun's mind and must attempt a Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature takes 10d6 mental damage.
      Failure
      The creature takes 10d6 mental damage, is drained|CRB|drained 1, and is stupefied|CRB|stupefied 1 for 1 minute.
      Critical Failure
      As failure, but the creature is drained|CRB|drained 2 and stupefied|CRB|stupefied 2.
    Name
    Entropic Feedback
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • enchantment
    • mental
    • occult
    Entries
    • The hundun releases its staff-like attractor, which hovers in place. The hundun can use an action, which has the concentrate trait, to move the attractor up to 60 feet, to a maximum of 300 feet from the hundun. It can also use an action, which has the concentrate trait, to recall the attractor, which flies to the hundun and immediately deactivates.
    • Creatures within 40 feet of the attractor must attempt a 40 Will save if they're within the area when the attractor is activated or as soon as they enter the area while it's active. Once a creature has attempted the save, it uses the same result for the rest of that activation of the attractor.
    • Any restrictions on a creature's movement apply only if it voluntarily moves away from the attractor. For example, if the attractor moves closer to a creature, the creature doesn't then need to move away.
    • Chaotic creatures are immune to the effects of the attractor.
    • The attractor can't be harmed by physical attacks but is destroyed by disintegrate, disjunction, a rod of cancellation (Advancer Player's Guide 262), a sphere of annihilation (Gamemastery Guide 113), and other similarly powerful effects. The attractor has an AC of 40 and a counteract DC of 37. A hundun can rebuild a destroyed attractor after 1d8 hours of uninterrupted meditation. If the hundun is slain, its attractor disappears.
    • Type
      successDegree
      Entries
      Critical Success
      The creature's movement isn't restricted.
      Success
      The creature treats each square in the area as difficult terrain||3|terrain when moving away from the attractor.
      Failure
      The creature can't move away from the attractor within the area.
    Name
    Activate Attractor
  • Activity
    Number
    1
    Unit
    action
    Traits
    • flourish
    Entries
    • The hundun makes two Strike||Strikes with its fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
    Name
    Flurry of Blows

Background

Lore

No lore provided.