Monster Dossier
Howling Spawn
Stalker's Spawn While Desert's Howl|LOMM is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
- Name
- fear scent
- Range
- 60
Languages
- Languages
- aklo
Skills
- Athletics
- 22
- Deception
- 19
- Intimidation
- 23
- Stealth
- 21
- Survival
- 19
Ability Mods
- Str
- 7
- Dex
- 6
- Con
- 7
- Int
- 3
- Wis
- 4
- Cha
- 3
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 24
- Ref
- 21
- Will
- 18
- Hp
- Hp
- 175
- Abilities
- regeneration||regeneration 20 (deactivated by cold)
- Immunities
- emotion
- fear
- Weaknesses
- Name
- cold
- Amount
- 10
- Resistances
- Name
- fire
- Amount
- 15
Speed
- Walk
- 35
- Climb
- 20
- Fly
- 15
- Swim
- 30
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 24
- Traits
- agile
- reach
- Effects
- Grab
- Damage
- 2d10+13 slashing plus Grab
- Types
- slashing
- Range
- Ranged
- Name
- spit
- Attack
- 23
- Traits
- range
- Effects
- Paralytic Secretion
- Damage
- 1d6 fire plus 1d6 mental and paralytic secretion
- Types
- fire
- mental
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 27
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- Name
- mirror image
- 4
- Spells
- Name
- dimension door
- Name
- hallucinatory terrain
- 5
- Spells
- Name
- hallucination
Abilities
- Top
- Name
- Fear Scent
- Entries
- Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.
- Mid
- Name
- Frightful Presence
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 60 feet, 27
- Name
- Putrid Evanescence
- Activity
- Unit
- reaction
- Number
- 1
- Frequency
- Unit
- hour
- Number
- 1
- Trigger
- The howling spawn is damaged by another creature
- Entries
- The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming invisible and teleporting up to 20 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action||2|hostile actions, whichever comes first.
- Bot
- Name
- Illusory Ambush
- Activity
- Unit
- action
- Number
- 2
- Entries
- The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It stride||Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it's undetected, it can attempt two claw strike||Strikes against that enemy. These attacks count toward it's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes both of these attacks. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.
- Name
- Paralytic Secretion
- Entries
- The howling spawn's saliva is a potent paralytic substance that drains the energy from prey. A creature hit by its spit Strike must succeed at a 30 Fortitude save or become drained as well as paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.
- Name
- Profane Feast
- Activity
- Unit
- action
- Number
- 1
- Requirements
- The howling spawn has a creature grabbed
- Entries
- The howling spawn begins to consume the creature, dealing 2d12+5 piercing damage (30 basic Fortitude save) and exposing the creature to its paralytic secretion.
Background
Lore
Stalker's Spawn
While Desert's Howl|LOMM is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that stalk the sands of Fifalavad. Though quite similar to the descriptions of Desert's Howl, they seem to be individuals who haven't yet fully completed their transformation into the terrifying beast. Whether these unfortunate people met a cruel fate similar to that which spawned Desert's Howl or are spawn of the nightmarish creature itself is unclear. Some reports of encounters with these creatures note that it's possible to revert the creature back to its humanoid form by cleansing its mind of nightmarish visions, though there's no solid evidence of such an event ever occurring.