Monster Dossier

Horde Lich

Horde Lich is a fantasy monster entry from source BotD.

Level 15

Traits

rarenemediumundead

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • aklo
  • common
  • draconic
  • dwarven
  • infernal

Skills

Acrobatics
27
Arcana
31
Crafting
Std
29
Note
can craft magic items

Ability Mods

Str
2
Dex
6
Con
0
Int
8
Wis
4
Cha
6

Items

  • scroll of teleport
  • wand of dispel magic (6th)

Defenses

Ac
35
Saving Throws
Fort
21
Ref
27
Will
27
Abilities
  • +1 status to all saves vs. positive
Hp
  • Hp
    250
    Abilities
    • negative healing
    • rejuvenation
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Resistances
  • Name
    cold
    Amount
    10
  • Name
    physical
    Amount
    10
    Note
    except magic bludgeoning

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • finesse
    • magical
    Name
    hand
    Attack
    27
    Damage
    5d8 negative

Spellcasting

  • Tradition
    arcane
    Type
    Prepared
    DC
    39
    Attack
    31
    Entry
    0
    Level
    8
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      electric arc
    • Name
      mage hand
    • Name
      shield
    1
    Spells
    • Name
      alarm
    • Name
      command
    • Name
      illusory disguise
    • Name
      unseen servant
    2
    Spells
    • Name
      hideous laughter
    • Name
      invisibility
    • Name
      mirror image
      Amount
      2
    3
    Spells
    • Name
      haste
    • Name
      paralyze
    • Name
      slow
    • Name
      stinking cloud
    4
    Spells
    • Name
      confusion
    • Name
      fly
    • Name
      freedom of movement
    • Name
      veil
    5
    Spells
    • Name
      command
    • Name
      cone of cold
    • Name
      crushing despair
    • Name
      hallucination
    6
    Spells
    • Name
      disintegrate
    • Name
      feeblemind
    • Name
      repulsion
    • Name
      true seeing
    7
    Spells
    • Name
      power word blind
    • Name
      project image
    • Name
      spell turning
    • Name
      true target
    8
    Spells
    • Name
      horrid wilting
    • Name
      power word stun
    • Name
      uncontrollable dance

Abilities

Top
  • Name
    Jotun, Necril, Undercommon
  • Name
    Deception+27,
    Entries
    • Intimidation +27, Religion +25, Stealth +27, Thievery +27
Mid
  • Name
    Rejuvenation
    Traits
    • arcane
    • necromancy
    Entries
    • When a lich is destroyed, their soul immediately transfers to their soul cage. A lich can be permanently destroyed only if their soul cage is found and destroyed.
  • Name
    Shatter Block
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature scores a critical hit on the horde lich
    Requirements
    The horde lich has at least one servitor attached (see Servitor Assembly)
    Entries
    • The critical hit is a normal hit instead. One of the horde lich's servitors detaches from them and is placed in an open, adjacent space, prone. The servitor takes the damage from the triggering attack.
Bot
  • Name
    Servitor Assembly
    Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs.
    • The lich detaches one of these servitors and places it in any open, adjacent space.
    • The lich can alternatively take this action to reattach an adjacent servitor.
    • The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a –2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal).
  • Name
    Servitor Attack
    Activity
    Number
    2
    Unit
    action
    Traits
    • concentrate
    Entries
    • Each of the horde lich's detached servitors Strike, with a –2 circumstance penalty on the attack roll. Each of these Strike||Strikes counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
  • Name
    Servitor Lunge
    Activity
    Number
    1
    Unit
    action
    Requirements
    The horde lich's last action was a critical hit with a melee Strike, and the horde lich has at least one servitor attached
    Entries
    • One of the lich's attached servitors detaches adjacent to the target, and the target is grabbed by that servitor.
  • Name
    Servitor Realignment
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • Each of the horde lich's detached servitors can either Interact or take a basic action with the move trait. The lich chooses which action each of them takes.
  • Name
    Steady Spellcasting
    Entries
    • If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.

Background

Lore

No lore provided.