Monster Dossier

Hodag

Hodag is a fantasy monster entry from source B2.

Level 6

Traits

uncommonnlargebeast

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • common (can't speak any language)

Skills

Athletics
15
Stealth
Std
14
In forests
16
Survival
12

Ability Mods

Str
5
Dex
4
Con
5
Int
-2
Wis
4
Cha
0

Defenses

Ac
24
Saving Throws
Fort
17
Ref
14
Will
12
Hp
  • Hp
    90

Speed

Walk
25
Burrow
15

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    17
    Damage
    2d8+8 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    17
    Traits
    • agile
    Damage
    2d6+8 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    spiked tail
    Attack
    17
    Traits
    • reach
    • versatile
    Effects
    • Knockdown
    Damage
    2d6+8 bludgeoning plus Knockdown
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to Track a hodag are increased by 10.
    Name
    Trackless
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Ferocity
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The hodag makes two claw Strike||Strikes and one jaws Strike in any order.
    Name
    Rip and Tear
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The hodag Stride||Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an Athletics check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown in a straight line in the direction of the hodag's choice and then lands prone. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes 1d6 bludgeoning damage, and lands prone.
    Name
    Toss

Background

Lore

No lore provided.