Monster Dossier

Hobgoblin General

Hobgoblin General is a fantasy monster entry from source B1.

Level 6

Traits

lemediumgoblinhumanoid

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • goblin

Skills

Acrobatics
12
Athletics
15
Intimidation
14
Stealth
12

Ability Mods

Str
4
Dex
3
Con
2
Int
0
Wis
1
Cha
2

Items

  • composite shortbow (20 arrows)
  • +1 glaive
  • half plate

Defenses

Ac
25
Saving Throws
Fort
12
Ref
15
Will
13
Hp
  • Hp
    90

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    glaive
    Attack
    17
    Traits
    • deadly
    • forceful
    • reach
    Damage
    1d8+10 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    composite shortbow
    Attack
    15
    Traits
    • brutal
    • deadly
    • propulsive
    • range increment
    • reload
    Damage
    1d6+8 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.
    Name
    General's Cry
Mid
  • Entries
    • When it's adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
    Name
    Formation
Bot
  • Entries
    • On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice.
    Name
    Polearm Critical Specialization

Background

Lore

No lore provided.