Monster Dossier
Hobgoblin General
Hobgoblin General is a fantasy monster entry from source B1.
Traits
lemediumgoblinhumanoid
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
Languages
- Languages
- common
- goblin
Skills
- Acrobatics
- 12
- Athletics
- 15
- Intimidation
- 14
- Stealth
- 12
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 2
- Int
- 0
- Wis
- 1
- Cha
- 2
Items
- composite shortbow (20 arrows)
- +1 glaive
- half plate
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 12
- Ref
- 15
- Will
- 13
- Hp
- Hp
- 90
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- glaive
- Attack
- 17
- Traits
- deadly
- forceful
- reach
- Damage
- 1d8+10 slashing
- Types
- slashing
- Range
- Ranged
- Name
- composite shortbow
- Attack
- 15
- Traits
- brutal
- deadly
- propulsive
- range increment
- reload
- Damage
- 1d6+8 piercing
- Types
- piercing
Abilities
- Top
- Entries
- When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.
- Name
- General's Cry
- Mid
- Entries
- When it's adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
- Name
- Formation
- Bot
- Entries
- On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice.
- Name
- Polearm Critical Specialization
Background
Lore
No lore provided.