Monster Dossier

Hippopotamus

Hippopotamus is a fantasy monster entry from source B2.

Level 5

Traits

nlargeanimal

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Athletics
13
Stealth
Std
11
In water
13
Survival
11

Ability Mods

Str
6
Dex
2
Con
6
Int
-4
Wis
4
Cha
-2

Defenses

Ac
21
Saving Throws
Fort
15
Ref
9
Will
11
Hp
  • Hp
    85

Speed

Walk
25
Swim
20

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    15
    Traits
    • deadly
    Damage
    2d8+8 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    foot
    Attack
    13
    Damage
    1d10+8 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • The hippopotamus can hold its breath for 5 minutes.
    Name
    Deep Breath
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 30 feet
    Name
    Aquatic Ambush
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Lore|Sailing Lore DC, whichever is higher.
    Name
    Capsize
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Medium or smaller, foot, 23
    Name
    Trample

Background

Lore

No lore provided.