Monster Dossier
Hippopotamus
Hippopotamus is a fantasy monster entry from source B2.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Athletics
- 13
- Stealth
- Std
- 11
- In water
- 13
- Survival
- 11
Ability Mods
- Str
- 6
- Dex
- 2
- Con
- 6
- Int
- -4
- Wis
- 4
- Cha
- -2
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 15
- Ref
- 9
- Will
- 11
- Hp
- Hp
- 85
Speed
- Walk
- 25
- Swim
- 20
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 15
- Traits
- deadly
- Damage
- 2d8+8 piercing
- Types
- piercing
- Range
- Melee
- Name
- foot
- Attack
- 13
- Damage
- 1d10+8 bludgeoning
- Types
- bludgeoning
Abilities
- Top
- Entries
- The hippopotamus can hold its breath for 5 minutes.
- Name
- Deep Breath
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 30 feet
- Name
- Aquatic Ambush
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Entries
- The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Lore|Sailing Lore DC, whichever is higher.
- Name
- Capsize
- Activity
- Number
- 3
- Unit
- action
- Entries
- Medium or smaller, foot, 23
- Name
- Trample
Background
Lore
No lore provided.