Monster Dossier

Hezrou

Hezrou is a fantasy monster entry from source B2.

Level 11

Traits

celargeamphibiousdemonfiend

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Arcana
21
Athletics
24
Intimidation
23
Stealth
Std
20
In swamps
24

Ability Mods

Str
7
Dex
3
Con
6
Int
4
Wis
5
Cha
4

Defenses

Ac
31
Saving Throws
Fort
23
Ref
18
Will
22
Hp
  • Hp
    245
Weaknesses
  • Amount
    10
    Name
    cold iron
  • Amount
    10
    Name
    good

Speed

Walk
30
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws (evil, magical, reach )
    Attack
    24
    Effects
    • Grab
    Damage
    2d12+13 piercing plus 1d6 evil and Grab
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw (agile, evil, magical, reach )
    Attack
    24
    Damage
    2d8+13 slashing plus 1d6 evil
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    27
    Entry
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    • Name
      divine wrath
      Amount
      at will
    • Name
      gaseous form
    5
    Spells
    • Name
      Abyssal plague
    • Name
      dimension door
    6
    Spells
    • Name
      divine wrath
    • Name
      paranoia

Abilities

Mid
  • Entries
    • A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes 6d6 mental damage.
    Name
    Purity Vulnerability
  • Traits
    • aura
    • olfactory
    Entries
    • 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a 27 Fortitude save or become sickened 1 (plus slowed 1 for as long as itʼs sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
    Name
    Stench
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • poison
    Requirements
    The hezrou is grappling a creature
    Entries
    • Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature grabbed or restrained by the hezrou takes 2d12+6 poison damage (30 basic Fortitude save).
    Name
    Poisonous Pustules

Background

Lore

No lore provided.