Monster Dossier

Hesperid

Hesperid is a fantasy monster entry from source B3.

Level 9

Traits

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Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • sylvan
  • utopian

Skills

Acrobatics
19
Athletics
11
Deception
19
Diplomacy
21
Intimidation
19
Nature
19
Performance
21
Society
17
Stealth
17

Ability Mods

Str
0
Dex
6
Con
4
Int
4
Wis
4
Cha
6

Defenses

Ac
28
Saving Throws
Fort
15
Ref
21
Will
19
Hp
  • Hp
    175
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Walk
30
Fly
60

Attacks

  • Range
    Melee
    Name
    sunset ribbon
    Attack
    21
    Traits
    • agile
    • finesse
    Damage
    2d10+6 slashing plus 1d6 fire and 1d6 positive
    Types
    • fire
    • positive
    • slashing
  • Range
    Ranged
    Name
    sunset ray
    Attack
    21
    Traits
    • magical
    • range increment
    Damage
    2d12+6 fire plus 1d6 positive
    Types
    • fire
    • positive

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    28
    Attack
    20
    Entry
    0
    Level
    5
    Spells
    • Name
      dancing lights
    • Name
      light
    1
    Spells
    • Name
      illusory disguise
      Amount
      3
    2
    Spells
    • Name
      faerie fire
    5
    Spells
    • Name
      heal
    • Name
      searing light

Abilities

Mid
  • Entries
    • A hesperid is mystically bonded to a single remote location with a good view of the sunset—usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become drained 1, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location.
    Name
    Sunset Dependent
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • primal
    • transmutation
    Entries
    • While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the concentrate trait) to end the effect.
    Name
    Create Golden Apple

Background

Lore

No lore provided.