Monster Dossier

Hesperid Queen

Hesperid Queen is a fantasy monster entry from source B3.

Level 19

Traits

uncommonlnmediumfeylightnymph

Rules & statistics

Monster Profile

Perception

34

Senses

  • Name
    low-light vision

Languages

Languages
  • celestial
  • common
  • draconic
  • sylvan
  • utopian

Skills

Acrobatics
32
Arcana
30
Athletics
28
Deception
37
Diplomacy
39
Intimidation
37
Nature
32
Performance
35
Society
30
Stealth
32

Ability Mods

Str
5
Dex
9
Con
6
Int
7
Wis
7
Cha
10

Defenses

Ac
45
Saving Throws
Fort
31
Ref
36
Will
34
Hp
  • Hp
    306
Weaknesses
  • Amount
    15
    Name
    cold iron

Speed

Walk
30
Fly
90

Attacks

  • Range
    Melee
    Name
    sunset ribbon
    Attack
    36
    Traits
    • agile
    • finesse
    Damage
    4d10+13 slashing plus 1d6 fire and 1d6 positive
    Types
    • fire
    • positive
    • slashing
  • Range
    Ranged
    Name
    sunset ray
    Attack
    36
    Traits
    • magical
    • range increment
    Damage
    4d12+13 fire plus 1d6 positive
    Types
    • fire
    • positive

Spellcasting

  • Type
    Prepared
    Tradition
    primal
    DC
    44
    Entry
    0
    Level
    10
    Spells
    • Name
      detect magic
    • Name
      electric arc
    • Name
      guidance
    • Name
      prestidigitation
    • Name
      read aura
    1
    Spells
    • Name
      feather fall
    • Name
      gust of wind
    • Name
      pass without trace
    2
    Spells
    • Name
      animal messenger
    • Name
      glitterdust
    • Name
      water breathing
    3
    Spells
    • Name
      earthbind
    • Name
      haste
    • Name
      meld into stone
    4
    Spells
    • Name
      freedom of movement
    • Name
      resist energy
    • Name
      solid fog
    5
    Spells
    • Name
      control water
    • Name
      death ward
    • Name
      hallucinatory terrain
    6
    Spells
    • Name
      dispel magic
    • Name
      slow
    • Name
      true seeing
    7
    Spells
    • Name
      energy aegis
    • Name
      regenerate
    • Name
      volcanic eruption
    8
    Spells
    • Name
      punishing winds
    • Name
      stone skin
    • Name
      wind walk
    9
    Spells
    • Name
      meteor swarm
    • Name
      storm of vengeance
    • Name
      sunburst
    10
    Spells
    • Name
      primal phenomenon
  • Type
    Innate
    Tradition
    primal
    DC
    44
    Attack
    36
    Entry
    0
    Level
    10
    Spells
    • Name
      dancing lights
    • Name
      light
    10
    Spells
    • Name
      searing light

Abilities

Top
  • Entries
    • As lampad queen, except the hesperid queen is tied to an isolated region such as an island or island chain, a remote coast, or a secluded valley. Their counteract modifier is +37 and their counteract level is 10.
    Name
    Tied to the Land
Mid
  • Traits
    • aura
    • emotion
    • enchantment
    • incapacitation
    • mental
    • primal
    • visual
    Entries
    • 30 feet. As lampad queen, except the save DC is 38, and creatures that fail their save become transfixed in awe, causing them to be stunned for 1 round.
    Name
    Nymph's Beauty
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • polymorph
    • primal
    • transmutation; page 304
    Entries
    • Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.
    Name
    Change Shape
  • Activity
    Number
    2
    Unit
    action
    Traits
    • primal
    • transmutation
    Entries
    • While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the concentrate trait) to end the effect.
    Name
    Create Golden Apple
  • Activity
    Number
    1
    Unit
    action
    Traits
    • emotion
    • enchantment
    • incapacitation
    • mental
    • primal
    • visual
    Entries
    • As lampad queen, except that on a failure, a target that wasn't already affected by the aura becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain.
    Name
    Focus Beauty
  • Activity
    Number
    3
    Unit
    action
    Traits
    • emotion
    • enchantment
    • mental
    • primal
    Entries
    • A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
    • If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.
    Name
    Inspiration

Background

Lore

No lore provided.