Monster Dossier
Hellcrown
Hellcrown is a fantasy monster entry from source AoA1.
Traits
uncommonletinyundead
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Intimidation
- 8
- Stealth
- 7
Ability Mods
- Str
- -2
- Dex
- 4
- Con
- 3
- Int
- -1
- Wis
- 1
- Cha
- 1
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 4
- Ref
- 6
- Will
- 10
- Hp
- Hp
- 20
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Fly
- 25
Attacks
- Range
- Ranged
- Name
- nail
- Attack
- 9
- Traits
- range increment
- Effects
- bleeding nail
- Damage
- 1d4+2 piercing plus bleeding nail
- Types
- piercing
Abilities
- Entries
- If the hellcrown hits with a nail Strike, the target must attempt a 16 Fortitude save. On a failure, the nail is embedded in the creature, making it enfeebled|CRB|enfeebled 1 for 1 minute and giving it 1 persistent damage||persistent bleed damage (enfeebled|CRB|enfeebled 2 and 1d4 persistent damage||persistent bleed damage on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled|CRB|enfeebled 4) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions.
- Name
- Bleeding Nail
- Activity
- Number
- 1
- Unit
- action
- Traits
- fear
- mental
- visual
- Entries
- All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a 16 Will saving throw. A creature that fails is frightened|CRB|frightened 1, and on a critical failure becomes fleeing for as long as it's frightened. Any creature that attempts a save is then temporarily immune for 10 minutes.
- Name
- Terrifying Stare
Background
Lore
No lore provided.