Monster Dossier

Hellcrown

Hellcrown is a fantasy monster entry from source AoA1.

Level 1

Traits

uncommonletinyundead

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Intimidation
8
Stealth
7

Ability Mods

Str
-2
Dex
4
Con
3
Int
-1
Wis
1
Cha
1

Defenses

Ac
16
Saving Throws
Fort
4
Ref
6
Will
10
Hp
  • Hp
    20
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Fly
25

Attacks

  • Range
    Ranged
    Name
    nail
    Attack
    9
    Traits
    • range increment
    Effects
    • bleeding nail
    Damage
    1d4+2 piercing plus bleeding nail
    Types
    • piercing

Abilities

  • Entries
    • If the hellcrown hits with a nail Strike, the target must attempt a 16 Fortitude save. On a failure, the nail is embedded in the creature, making it enfeebled|CRB|enfeebled 1 for 1 minute and giving it 1 persistent damage||persistent bleed damage (enfeebled|CRB|enfeebled 2 and 1d4 persistent damage||persistent bleed damage on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled|CRB|enfeebled 4) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions.
    Name
    Bleeding Nail
  • Activity
    Number
    1
    Unit
    action
    Traits
    • fear
    • mental
    • visual
    Entries
    • All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a 16 Will saving throw. A creature that fails is frightened|CRB|frightened 1, and on a critical failure becomes fleeing for as long as it's frightened. Any creature that attempts a save is then temporarily immune for 10 minutes.
    Name
    Terrifying Stare

Background

Lore

No lore provided.