Monster Dossier

Hellcat

Hellcat is a fantasy monster entry from source B2.

Level 7

Traits

lelargebeastfiend

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • infernal (can't speak any language)
Abilities
  • telepathy 100 feet

Skills

Acrobatics
17
Athletics
17
Intimidation
14
Stealth
17
Survival
14

Ability Mods

Str
6
Dex
4
Con
4
Int
0
Wis
3
Cha
1

Defenses

Ac
25
Saving Throws
Fort
15
Ref
17
Will
12
Hp
  • Hp
    110
Weaknesses
  • Amount
    5
    Name
    good
Resistances
  • Amount
    10
    Name
    fire
  • Amount
    5
    Name
    physical

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    18
    Damage
    2d12+7 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    18
    Traits
    • agile
    Damage
    2d8+7 slashing
    Types
    • slashing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • divine
    • illusion
    Trigger
    The hellcat begins its turn in bright light
    Entries
    • The hellcat becomes invisible until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed.
    Name
    Fade into the Light
Bot
  • Entries
    • The hellcat deals an additional 1d6 precision damage to frightened creatures.
    Name
    Fearful Attack
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • divination
    Entries
    • The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
    Name
    Infernal Mindlink
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • emotion
    • fear
    • mental
    Entries
    • The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a 25 Will save. The hellcat can't issue another Menacing Growl for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune for 24 hours.
      Success
      The creature is frightened 1.
      Failure
      The creature is frightened 2.
      Critical Failure
      The creature is frightened 4.
    Name
    Menacing Growl
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The hellcat Stride||Strides and makes a Strike at the end of that movement. If the hellcat began this action hidden, it remains hidden until after the ability's Strike.
    Name
    Pounce

Background

Lore

No lore provided.