Monster Dossier
Hekatonkheires Titan
Hekatonkheires Titan is a fantasy monster entry from source B3.
Traits
rarecegargantuanaberrationtitan
Rules & statistics
Monster Profile
Perception
43
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- aklo
- celestial
- common
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 42
- Athletics
- 48
- Intimidation
- 45
- Occultism
- 41
- Survival
- 39
Ability Mods
- Str
- 12
- Dex
- 10
- Con
- 12
- Int
- 7
- Wis
- 7
- Cha
- 9
Defenses
- Ac
- Std
- 52
- Abilities
- all-around vision
- Saving Throws
- Fort
- 44
- Ref
- 40
- Will
- 37
- Hp
- Hp
- 500
- Immunities
- death effects
- disease
Speed
- Abilities
- air walk
- freedom of movement
- Walk
- 60
Attacks
- Range
- Melee
- Name
- void weapon
- Attack
- 45
- Traits
- magical
- reach
- versatile
- versatile
- Damage
- 4d12+18 bludgeoning plus 2d12 force
- Types
- bludgeoning
- force
- Range
- Ranged
- Name
- void weapon
- Attack
- 43
- Traits
- magical
- thrown
- versatile
- versatile
- Damage
- 4d12+18 bludgeoning plus 2d12 force
- Types
- bludgeoning
- force
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 48
- Entry
- 9
- Spells
- Name
- bind soul
- Name
- dimension door
- Name
- plane shift
- Name
- weird
- Constant
- 10
- Spells
- Name
- air walk
- Name
- freedom of movement
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- illusion
- occult
- mental
- Entries
- 120 feet. As Elysian titan, except 48.
- Name
- Impossible Stature
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- free
- Trigger
- The titan casts plane shift
- Frequency
- Unit
- month
- Number
- 1
- Entries
- The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level storm of vengeance.
- Name
- Demolish Veil
- Activity
- Number
- 1
- Unit
- action
- Entries
- The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.
- Name
- Hundred-Dimension Grasp
- Activity
- Number
- 2
- Unit
- action
- Entries
- The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty.
- Name
- Hundred-Handed Whirlwind
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The titan has a creature grabbed
- Entries
- The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for 1d4 rounds.
- Name
- Send Beyond
- Activity
- Number
- 1
- Unit
- free
- Entries
- The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional 2d12 force damage. If Released, a void weapon vanishes.
- Name
- Shape Void
Background
Lore
No lore provided.