Monster Dossier

Hekatonkheires Titan

Hekatonkheires Titan is a fantasy monster entry from source B3.

Level 24

Traits

rarecegargantuanaberrationtitan

Rules & statistics

Monster Profile

Perception

43

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • aklo
  • celestial
  • common
Abilities
  • telepathy 100 feet

Skills

Acrobatics
42
Athletics
48
Intimidation
45
Occultism
41
Survival
39

Ability Mods

Str
12
Dex
10
Con
12
Int
7
Wis
7
Cha
9

Defenses

Ac
Std
52
Abilities
all-around vision
Saving Throws
Fort
44
Ref
40
Will
37
Hp
  • Hp
    500
Immunities
  • death effects
  • disease

Speed

Abilities
  • air walk
  • freedom of movement
Walk
60

Attacks

  • Range
    Melee
    Name
    void weapon
    Attack
    45
    Traits
    • magical
    • reach
    • versatile
    • versatile
    Damage
    4d12+18 bludgeoning plus 2d12 force
    Types
    • bludgeoning
    • force
  • Range
    Ranged
    Name
    void weapon
    Attack
    43
    Traits
    • magical
    • thrown
    • versatile
    • versatile
    Damage
    4d12+18 bludgeoning plus 2d12 force
    Types
    • bludgeoning
    • force

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    48
    Entry
    9
    Spells
    • Name
      bind soul
    • Name
      dimension door
    • Name
      plane shift
    • Name
      weird
    Constant
    10
    Spells
    • Name
      air walk
    • Name
      freedom of movement
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • illusion
    • occult
    • mental
    Entries
    • 120 feet. As Elysian titan, except 48.
    Name
    Impossible Stature
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The titan casts plane shift
    Frequency
    Unit
    month
    Number
    1
    Entries
    • The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level storm of vengeance.
    Name
    Demolish Veil
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.
    Name
    Hundred-Dimension Grasp
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty.
    Name
    Hundred-Handed Whirlwind
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The titan has a creature grabbed
    Entries
    • The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for 1d4 rounds.
    Name
    Send Beyond
  • Activity
    Number
    1
    Unit
    free
    Entries
    • The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional 2d12 force damage. If Released, a void weapon vanishes.
    Name
    Shape Void

Background

Lore

No lore provided.