Monster Dossier
Hegessik
Hegessik is a fantasy monster entry from source AoE6.
Traits
cnlargemonitorprotean
Rules & statistics
Monster Profile
Perception
29
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- entropy sense
- Range
- 60
Languages
- Languages
- abyssal
- celestial
- protean
- Abilities
- telepathy 100 feet
- tongues
Skills
- Acrobatics
- 25
- Athletics
- 27
- Diplomacy
- 29
- Intimidation
- 27
- Religion
- 29
- Stealth
- 27
- Survival
- 27
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 7
- Int
- 4
- Wis
- 6
- Cha
- 6
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 26
- Ref
- 23
- Will
- 29
- Abilities
- +1 status to all saves vs. divine magic
- Hp
- Hp
- 250
- Abilities
- fast healing 10
- Weaknesses
- Amount
- 15
- Name
- lawful
- Resistances
- Amount
- 10
- Name
- precision
- Amount
- 20
- Name
- protean anatomy
Speed
- Abilities
- freedom of movement
- Walk
- 30
- Fly
- 30
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 30
- Traits
- chaotic
- magical
- reach
- Effects
- warpwave strike
- Damage
- 3d8+14 piercing plus 1d6 chaotic and warpwave strike
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 30
- Traits
- agile
- chaotic
- magical
- reach
- Damage
- 2d8+14 slashing plus 1d6 chaotic
- Types
- chaotic
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 30
- Traits
- chaotic
- magical
- reach
- Effects
- Grab
- Damage
- 2d8+14 bludgeoning plus 1d6 chaotic and Grab
- Types
- bludgeoning
- chaotic
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 38
- Entry
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- lawful only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 6
- Spells
- Name
- baleful polymorph
- Name
- slow
- Amount
- at will
- Name
- teleport
- Amount
- at will
- Notes
- self only
- 7
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- plane shift
- 8
- Spells
- Name
- confusion
- Name
- divine aura
- Notes
- chaotic only
- Constant
- 4
- Spells
- Name
- freedom of movement
- 5
- Spells
- Name
- tongues
Abilities
- Top
- Traits
- divination
- divine
- prediction
- Entries
- A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.
- Name
- Entropy Sense
- Mid
- Traits
- aura
- divine
- enchantment
- mental
- Entries
- 30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-protean ends its turn in the aura, it must attempt a 33 Will save. If it fails, it becomes confused for 1 round.
- Name
- Maddening Whispers
- Traits
- divine
- transmutation
- Entries
- A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
- The hegessik is immune to polymorph effects unless it is a willing target. If blinded or deafened, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
- Name
- Protean Anatomy
- Bot
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d8+14 bludgeoning, 36
- Name
- Leaching Glare
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- enchantment
- Entries
- The hegessik briefly opens its third eye. Non-protean creatures in a 30-foot cone must succeed at a 38 Will save or become stupefied||stupefied 2 for 1 round (stupefied||stupefied 3 on a critical failure).
- Name
- Telekinetic Reach
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- force
- Entries
- The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet. These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.
- Name
- Warpwave Strike
- Traits
- divine
- transmutation
- Entries
- Any creature struck and damaged by a hegessik's jaws Strike must succeed at a 36 Fortitude save or be subject to a warpwave (see sidebar).
Background
Lore
No lore provided.