Monster Dossier

Hegessik

Hegessik is a fantasy monster entry from source AoE6.

Level 15

Traits

cnlargemonitorprotean

Rules & statistics

Monster Profile

Perception

29

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    entropy sense
    Range
    60

Languages

Languages
  • abyssal
  • celestial
  • protean
Abilities
  • telepathy 100 feet
  • tongues

Skills

Acrobatics
25
Athletics
27
Diplomacy
29
Intimidation
27
Religion
29
Stealth
27
Survival
27

Ability Mods

Str
8
Dex
6
Con
7
Int
4
Wis
6
Cha
6

Defenses

Ac
37
Saving Throws
Fort
26
Ref
23
Will
29
Abilities
  • +1 status to all saves vs. divine magic
Hp
  • Hp
    250
    Abilities
    • fast healing 10
Weaknesses
  • Amount
    15
    Name
    lawful
Resistances
  • Amount
    10
    Name
    precision
  • Amount
    20
    Name
    protean anatomy

Speed

Abilities
  • freedom of movement
Walk
30
Fly
30
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    30
    Traits
    • chaotic
    • magical
    • reach
    Effects
    • warpwave strike
    Damage
    3d8+14 piercing plus 1d6 chaotic and warpwave strike
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    30
    Traits
    • agile
    • chaotic
    • magical
    • reach
    Damage
    2d8+14 slashing plus 1d6 chaotic
    Types
    • chaotic
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    30
    Traits
    • chaotic
    • magical
    • reach
    Effects
    • Grab
    Damage
    2d8+14 bludgeoning plus 1d6 chaotic and Grab
    Types
    • bludgeoning
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    38
    Entry
    2
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • lawful only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    6
    Spells
    • Name
      baleful polymorph
    • Name
      slow
      Amount
      at will
    • Name
      teleport
      Amount
      at will
      Notes
      • self only
    7
    Spells
    • Name
      dispel magic
      Amount
      at will
    • Name
      plane shift
    8
    Spells
    • Name
      confusion
    • Name
      divine aura
      Notes
      • chaotic only
    Constant
    4
    Spells
    • Name
      freedom of movement
    5
    Spells
    • Name
      tongues

Abilities

Top
  • Traits
    • divination
    • divine
    • prediction
    Entries
    • A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.
    Name
    Entropy Sense
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • mental
    Entries
    • 30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-protean ends its turn in the aura, it must attempt a 33 Will save. If it fails, it becomes confused for 1 round.
    Name
    Maddening Whispers
  • Traits
    • divine
    • transmutation
    Entries
    • A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
    • The hegessik is immune to polymorph effects unless it is a willing target. If blinded or deafened, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
    Name
    Protean Anatomy
Bot
  • Name
    Change Shape
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
  • Name
    Constrict
    Activity
    Number
    1
    Unit
    action
    Entries
    • 2d8+14 bludgeoning, 36
  • Name
    Leaching Glare
    Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • enchantment
    Entries
    • The hegessik briefly opens its third eye. Non-protean creatures in a 30-foot cone must succeed at a 38 Will save or become stupefied||stupefied 2 for 1 round (stupefied||stupefied 3 on a critical failure).
  • Name
    Telekinetic Reach
    Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    • force
    Entries
    • The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet. These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.
  • Name
    Warpwave Strike
    Traits
    • divine
    • transmutation
    Entries
    • Any creature struck and damaged by a hegessik's jaws Strike must succeed at a 36 Fortitude save or be subject to a warpwave (see sidebar).

Background

Lore

No lore provided.