Monster Dossier

Harrow Doll

Harrow Doll is a fantasy monster entry from source EC4.

Level 8

Traits

uncommonnlargeconstruct

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Fortune-telling lore
16

Ability Mods

Str
3
Dex
4
Con
2
Int
0
Wis
5
Cha
5

Items

  • metal harrow deck

Defenses

Ac
26
Saving Throws
Fort
16
Ref
16
Will
17
Hp
  • Hp
    120
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
Resistances
  • Amount
    5
    Name
    physical
    Note
    except adamantine

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    17
    Traits
    • agile
    • magical
    Effects
    • Grab
    Damage
    2d12+6 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    harrow card
    Attack
    18
    Traits
    • magical
    • range increment
    Effects
    • harrowing misfortune
    Damage
    2d8+6 slashing plus harrowing misfortune
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    27
    Entry
    2
    Spells
    • Name
      augury
      Amount
      at will
    3
    Spells
    • Name
      locate
    • Name
      mind reading

Abilities

Top
  • Entries
    • A harrow doll can cast augury as part of a harrow reading, which takes the usual 10 minutes. When casting locate, the harrow doll doesn't need to have previously observed a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as "beside a weeping mound"
    Name
    Uncanny Divination
  • Traits
    • or
    Entries
    • "beneath the lost sky." When the harrow doll casts mind reading, there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune's favor ability.
    Name
    N/A
Mid
  • Entries
    • If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it.
    Name
    Crowns).
Bot
  • Traits
    • curse
    • misfortune
    Entries
    • A creature struck by one of the harrow doll's cards must attempt a 25 Will save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card's suit (roll 1d6 to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll).
    Name
    Harrowing Misfortune

Background

Lore

No lore provided.